Release Notes 1.6
Changelog
Section titled “Changelog”Version 1.6.0.1
Section titled “Version 1.6.0.1”| Enhancement | Significantly reduced memory usage of SVG images |
| Enhancement | Exposed the image cache inspection API to Unity3D |
| Enhancement | Added support for DateTime struct in Unity3D |
| Enhancement | Added support for read-only List in Unity3D |
| Feature | Support for Unreal Engine 4 4.24 |
| Fix | Fixed drawing order for combinations of elements with z-index and positioning |
| Fix | Fixed several issues with stroking paths in SVG images |
| Fix | Fixed clipping child elements when parent has border-radius |
| Fix | Fixed text selection and caret placement on transformed text |
| Fix | Firing events on wrong elements in certain cases |
| Fix | Fixed text alignment with text-overflow |
| Fix | Fixed parsing floating point numbers in stylesheets on non-US locale POSIX based platforms |
| Fix | Exposed UnbindCall and UnregisterEvent to Unity3D |
| Fix | Exposed ITextTransformationManager to Unity3D |
| Fix | Fixed exposing FString on POSIX based platforms |
Version 1.6.0.4
Section titled “Version 1.6.0.4”Version 1.6.1.1
Section titled “Version 1.6.1.1”| Feature | Support for WebSockets (see the documentation how to use them) |
| Feature | Support for Android x86_64 |
| Feature | Moved Unity3D packages to use the Unity3D Package Manager |
| Enhancement | Improved support for nullable types in Unity3D |
| API | Moved COHTML_BUILD_VERSION and COHTML_SDK_VER to |
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