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Feature

Added new interface for logging performance hints

Feature Unreal Engine

Added Live Reload option for different directories

Enhancement

Changed custom css float param for the custom effects to an array. Maximum of 16 values

Enhancement

Added a new API for the compositor for notification when composition is created

Enhancement Unity

Support Android Vulkan native rendering

Enhancement

Moved AGC Shader library from include to lib folder in the native packages

Enhancement

Command buffers are pooled now, instead of reallocated every frame

Enhancement

Automatic disabling of constant buffer optimization if custom shader mapping is used in the backends

Fix

Fixed a crash when modifying the DOM of an inline SVG

Fix

Fixed a hang when using canvases with ExecuteCommandProcessingWithLayout option enabled and a dedicated layout thread

Fix

Fixed early closing of renderer frames when doing layout on the DOM thread that was causing leaks

Fix

Fixed failing transitions when combined with CSS animations

Fix

Fixed a failing assert when the inspector is attached to a page with pseudo elements

Fix

Fixed flickering of SVGs when the SVG element is moved.

Fix

Fixed a crash when switching render target with processing rendering commands on the layout thread enabled

Fix

Fixed binding objects with BaseClass in the CoherentBind function

Fix

Fixed eager wrapping of multiple words caused by improper layout cache invalidation

Fix

Fixed a crash when there are two wrap RenderTarget commands

Fix

Fixed possible wrong positioning of element when using the –rescaleFontSizeWithMatrixScale developer option

Fix

Fixed crash in CPU workload flow when trying to draw an image that wasn't loaded successfully

Fix

Fixed a crash when more than 65k vertices are requested during patterns/gradient drawing

API

Added API for controlling the command buffer pool size (see cohtml::InternalCaches::ICACHE_GfxCommandBuffers / ICACHE_GfxCommandProcessors)