Release Notes 1.37
Changelog
Section titled “Changelog”Version 1.37.0.1
Section titled “Version 1.37.0.1”| Feature | Added support for debugging with Visual Studio Code |
| Feature | Added text-anchor property for SVGs |
| Feature | Added |
| Feature Unity | Add a window in Unity editor warning for known issues with specific Unity versions |
| Feature Unity | C# Rendering backend support for Android with Vulkan |
| Feature Unity | C# Rendering backend support for MacOS |
| Enhancement | Added more meaningful debug logs for the lifetime events of images |
| Enhancement | Provided a callback for whenever a user image is dropped before being used |
| Enhancement | Reduced draws in SVGs when duplicate paths are present |
| Enhancement | Each view can be inspected by multiple inspector instances |
| Enhancement |
|
| Fix | Fixed |
| Fix | Fixed multiple sources in |
| Fix | Address potential |
| Fix | Hidden elements are no longer redrawn. |
| Fix | Fix threading issues when compositor is used |
| Fix | Fixed parsing of font families in |
| Fix | Fixed leaking frame rendering data of discarded frames when using the multi-threaded paint option |
| Fix | Fixed disappearing styles in the inspector styles tab on declarations edit |
| Fix Unity | Removed GLES2 and GLES3 dependency for iOS. |
| Fix | Fixed data-bind-style-transform swapped second and third matrix values |
| Fix | Fixed possible artifact when drawing a background with semi-transparent color and overlapping border radius. |
| Fix | Fixed issues when appending multiple HTML, HEAD and BODY elements to a document |
| Fix | Fixed a crash when destroying a view while tracing in the inspector. |
| Fix | Stop tracing when the inspector frontend disconnects. |
| Fix | Fixed out-of-the-box launching the Player application on newer Mac OS versions |
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