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Feature

Added sample for using Google Protocol Buffers with data-binding

Feature

Implement custom property binding for protobuf::Message and protobuf::Field

Feature

Added support to the Devtools to display the state of some internal caches

Feature

Added support for GDK native rendering in Unity3D

Feature Unreal Engine

Add delegate for controlling which properties are exposed with the automatic binding

Enhancement

The rendering library will automatically detect multithreaded usage and will set AllowMultithreadedCommandProcessing accordingly

Enhancement

Fixed iOS simulator by adding new metal shader library built specifically for simulator in the package. For Unity3D it's embedded in the native plugin.

Enhancement

The CSS parser will try to continue parsing the stylesheet after encountering errors in rules and declarations

Enhancement

Increased the severity of CSS parsing errors

Enhancement

Added support for attributes on the HTML element

Enhancement

Enable duplicate rendering command buffer checking by default. This saves the execution of potentially costly commands.

Fix

Fixed possible artifact when a node is hidden with display:none without other layout changes

Fix

Fixed crashes when parsing badly defined media queries

Fix

Fixed broken layout when hiding and showing cohinline paragraph elements

Fix

Fixed broken layout when using justify-content space-around with a single element

Fix

Fixed a race condition when using XmlHTTPRequests with response headers and enabled inspector that might cause a crash

Fix

Fixed an issue where styles won't be applied to elements with transitions that have already been displayed once

Fix

Fixed the artifacts when drawing repeated an image from a texture atlas

Fix

Fixed incorrect generation of antialiased border geometry when drawing a gradient with perspective transformation

Fix

Fixed the library from crashing the process when the UISystem::Uninitialize has not been called

Fix

Fixed transform-origin being reset to a default value when changing a style through the inspector

Fix Unreal Engine

Fixed deadlock issue with accessing a texture resource TSoftObjectPtr on worker threads

Fix

Fixed possible artifact when tessellating the same path at different scales

Fix

Fixed incorrect generation of antialiased border geometry when drawing a gradient with perspective transformation

API

Added means for destroying the user render target through the Scene's DestroyRenderingResources method