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API

Removed support for Sony PlayStation 5 SDK 10

API

Removed support for Sony PlayStation 5 SDK 11

API

Switched the default PlayStation 5 SDK to version 12

API Unity

Switched the PlayStation 5 SDK to version 12 for Unity

API

Switched prebuilt ICU libraries to be using C++20 for PlayStation 5

API

The prebuilt ICU libraries using C++17 for PlayStation 5 have been renamed to have a cpp17 suffix

Enhancement

Added support for Sony PlayStation 5 SDK 13

Enhancement

Improved insertion performance of new data-binding expressions

Enhancement

Improved performance of data-bind-value updates

Enhancement

Improved the samples for the Custom Effects to properly handle rendering to a render target with depth-stencil attached to it

Enhancement Unity

Switched to standard Unity shaders for in-word views

Enhancement Unity

Improved detection of rendering pipeline used in Unity projects

Enhancement Unity

Allowed each view to be painted on specific camera in Unity

Fix

Fixed a bug related to hiding and destroying elements with coh-composition-id causing the hitting of internal assert in the rendering library

Fix

Fixed incorrect CJK punctuation wrapping in inline layout between different elements

Fix

Fixed running with MSVC redistributable libraries version 14.28 and newer for platforms using the Microsoft GDK

Fix

Fixed a crash when navigating back in history when the history items contain non-empty state

Fix

Fixed a bug in the rendering library related to clipping of text elements and causing visual artifacts

Fix

Fixed a bug in the provided OpenGL rendering backend causing the invalid reuse of frame buffers resulting in visual artifacts

Fix

Fixed a bug in the rendering library related to usage of a wrong sampler object causing some elements with image-rendering: pixelated to be rendered wrongly

Fix Unreal Engine

Fixed handling of Korean language with the Input Method Editor

Fix Unreal Engine

Fixed hiding mouse cursor when using a HUD and keyboard and gamepad propagation

Fix Unity

Fixed errors on resize in Unity with the URP Render Graph

Fix Unity

Fixed the HDR support when using post processing with URP in Unity

Fix

Resolved several resource management issues when calling FreeRenderingResources during active runtime, ensuring stable and predictable recovery

Fix

Fixed binding arrays of map elements to JavaScript

Fix

Fixed false warning when binding a renoir::Color property to JavaScript