Skip to content
SiteEmail

Feature

Support for network requests in the Network panel in the inspector

Feature

Support for WebSockets in the Network panel in the inspector

Feature Unreal Engine

Add raw image to UTexture import feature

Enhancement

Update distributed ICU module with libraries for all platforms. The ICU version is also updated from v67 to v69.

Enhancement

Style attribute updates dynamically as inline style changes in the inspector elements tab

Enhancement

Reduced the memory used by the JavaScript heap on Sony PlayStation 4 and Sony PlayStation 5

Enhancement

Reduced the memory used by the JavaScript heap on Nintendo Switch

Enhancement

Reduced HTMLElement memory footprint

Enhancement

Reduce memory spikes caused by JavaScript accessing temporary DOM objects

Fix

Implemented proper incremental garbage collection of the DOM objects

Fix

Elements with backdrop filter now have the same size as the ones without

Fix Unreal Engine

Fixed the backdrop filter for Unreal Engine

Fix

Fixed data-bind-html sometimes not updating when nested in data-bind-if

Fix

Unity3D Fixed synchronization drawing Unity3D on Sony PlayStation 4 and Sony PlayStation 5 with the C# rendering backend

Fix

Fixed a regression with the timing of firing internal media events when playing videos

Fix

Unity3D Fixed missing font symbols when C# backend was used for the first time in the project

Fix

Fixed crash in the inspector, caused by elements with invalid computed value for border-width

Fix

Removed the warning for unknown mime type when the inspector is not running

Fix

Fixed paint flashing not displaying dirty rectangles when triggered through the inspector

Fix

Fixed crash when accessing the style property on UWP x64 builds

Fix

Free video data memory when the source is removed from a video element

Fix

Fixed a memory leak when calling GetElementsByClassName or GetElementsByTagName on detached elements

Fix

Fixed a memory leak when making circular references using the mutation observer

Fix

Fixed a memory leak when making circular references using event listeners

Fix Unreal Engine

Fix post build step for earlier UE versions to copy libraries with correct build configuration

Fix Unreal Engine

Fix issue with updating our UMG texture

  • In this version, we've added a scratch texture atlasing feature which required small changes in the shaders. In some cases, we might need to use the constant buffer PrimProps1 as a scissor rectangle for sampling from an input image. The changes are in CohShadeGeometry.ihlsl, CohShadeGeometryBatched.ihlsl and CohShadeGeometryRare.ihlsl, so you should rebuild shaders, or copy them from the corresponding platform package. No backend changes are required.