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Enhancement

Implement optimization that caches SVGs used in elements so that the SVGs are not redrawn every frame

Enhancement

Optimized approximating cubic curves into quadratic ones when doing font rendering

Enhancement Unreal Engine

Make custom effects to work with dedicated layout thread

Fix

Fixed virtual list parsing when there is a function call in the expression

Fix Unity

Fixed Unity 2022.2 HDRP rendering when using the native D3D12 backend

API Unreal Engine

Removed support for old engines prior to Unreal Engine 4.27


Enhancement

Support for Sony PlayStation 5 SDK version 6.000


Enhancement Unreal Engine

Significantly reduced the size of the Unreal Engine installers for consoles by removing the most of the binaries present in the regular installer

Fix

Fixed data-bind-style-transform swapped second and third matrix values

Fix

Fixed a crash during GC tracing of events

Fix

Fixed a deadlock regression with user images

Fix

Fixed potential "Called EndLayer to a command buffer which has ... saved states to restore!" warning when using backdrop filter

Fix

Fixed a precision error when calculating font-fit when given high precision numbers from CSS

Fix

Fixed the rendering of nested SVG elements that use clip-path

Fix

Fixed possible artifact when drawing a background with semi-transparent color and overlapping border radius.

Fix Unreal Engine

Fixed installer logic that adds module dependency for Cohtml and CohtmlPlugin when installing over an existing game

Fix Unreal Engine

Fix the crash when the inspector starts performance recording with screenshots enabled

Fix Unreal Engine

Fix non-compiled shaders for Custom Effects because of Unreal Engine 5.1's ODSC