Release Notes 1.36
Changelog
Section titled “Changelog”Version 1.36.0.1
Section titled “Version 1.36.0.1”| Enhancement | Implement optimization that caches SVGs used in elements so that the SVGs are not redrawn every frame |
| Enhancement | Optimized approximating cubic curves into quadratic ones when doing font rendering |
| Enhancement Unreal Engine | Make custom effects to work with dedicated layout thread |
| Fix | Fixed virtual list parsing when there is a function call in the expression |
| Fix Unity | Fixed Unity 2022.2 HDRP rendering when using the native D3D12 backend |
| API Unreal Engine | Removed support for old engines prior to Unreal Engine 4.27 |
Version 1.36.0.3
Section titled “Version 1.36.0.3”Version 1.36.2.1
Section titled “Version 1.36.2.1”| Enhancement Unreal Engine | Significantly reduced the size of the Unreal Engine installers for consoles by removing the most of the binaries present in the regular installer |
| Fix | Fixed data-bind-style-transform swapped second and third matrix values |
| Fix | Fixed a crash during GC tracing of events |
| Fix | Fixed a deadlock regression with user images |
| Fix | Fixed potential "Called EndLayer to a command buffer which has ... saved states to restore!" warning when using backdrop filter |
| Fix | Fixed a precision error when calculating font-fit when given high precision numbers from CSS |
| Fix | Fixed the rendering of nested SVG elements that use clip-path |
| Fix | Fixed possible artifact when drawing a background with semi-transparent color and overlapping border radius. |
| Fix Unreal Engine | Fixed installer logic that adds module dependency for |
| Fix Unreal Engine | Fix the crash when the inspector starts performance recording with screenshots enabled |
| Fix Unreal Engine | Fix non-compiled shaders for Custom Effects because of Unreal Engine 5.1's ODSC |
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