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Feature

Inline SVG support

Enhancement

Extended support for the SVG Tiny 1.2 Specification


Feature

Added support for SVG clip path

Fix

Fixed resource loading error when playing video in a loop

Fix

Fixed crash when dynamically adding inline SVG images

Fix

Fixed drawing of inline SVG images when scrolling

Fix

Fixed a crash on Mac OS X in Unity3D with Metal rendering backend

Fix

Fixed a crash in style resolving with inline SVG images

Fix

Fixed a crash on top-level exception in JavaScript event handler


Feature

Added Coherent texture stats and texture stats page In Unreal Engine 4

Feature

Added a new capturing mode for the .rend captures that obfuscates the used image assets

Feature

Added Xbox One GDK support for Unity3D

Feature

Replaced ChakraCore with V8 for JavaScript engine for Xbox One with the XDK

Feature

Replaced ChakraCore with V8 for JavaScript engine for PlayStation 4

Feature

Replaced ChakraCore with V8 for JavaScript engine for PlayStation 5

Enhancement

Added launching the Dev Tools from Unity3D editor on Mac OS X

Enhancement

Added support for Android arm64 and x86_64 in Unreal Engine 4

Enhancement

Added new Unreal Engine 4 console command (cohtml.setmipbias N) for setting the mip bias for all textures used by the SDK

Enhancement

Improved performance 3x of the C# backend in Unity3D

Enhancement

React based samples now provide npm scripts for production and development builds

Enhancement

Updated Webpack version to 5.39.0 for React based samples

Fix

Fixed crash during compound selector matching due to uninitialized simple selector

Fix

Fixed invalid return value of IInputProxy::GetTextPositions for empty input elements

Fix

Fixed input duplication with multiple Systems in Unity3D

Fix

cohtml.js's Universal Module Definition now properly accepts the global window object

Fix

Fixed warning logs when C# backend in Unity3D is used

Fix

Fixed resource loading in Unity3D for Android


Enhancement

Made the C# backend to be able to fill Renoir's Rendering capabilities

Enhancement

Enabled SDF GPU text algorithm for PlayStation 4 and PlayStation 5 with the C# backend

Fix

Fixed memory leak on V8 platforms when navigating to another page

Fix

Fixed linking of iOS samples

Fix

Fixed running Unity3D editor in game console mode

Fix

Fixed texture destruction in the Unity3D C# backend