Release Notes 1.48.0
Changelog
Section titled “Changelog”Version 1.48.0
Section titled “Version 1.48.0”| Feature | Update Nintendo Switch SDK to 16.2 |
| Feature | Support PlayStation 4 SDK 11.000 |
| Feature | Support PlayStation 5 SDK 8.000 |
| Enhancement | Implemented a faster memory allocator for PlayStation 5 samples |
| Enhancement | Optimized performance of SVG images used as |
| Enhancement | Added support for more font weights - |
| Enhancement | Provide the |
| Enhancement | Documented the lifetime of media resources used in video elements |
| Enhancement | Documented GIF image format support |
| Enhancement Unity | Removed the need for different libraries for the different scripting backends and .Net versions |
| Enhancement | Added support for flex longhand |
| Fix | Fixed crash when the |
| Fix | Fixed incorrect size of compositor textures when |
| Fix | Fixed rendering discrepancies on GLES3 caused by floating precision problems |
| Fix | Fixed unnecessary redrawing of the area of hidden elements that have a backdrop filter applied |
| Fix | Fixed composited elements with |
| Fix | Fixed elements with custom effects with |
| Fix | Fixed leaking surface partitioning data for elements with |
| Fix | Fixed redrawing of nested compositions |
| Fix | Fixed Player not opening on Mac due to missing |
| Fix | Ensured the garbage collector is triggered often enough to collect video related memory |
| Fix | Fixed a crash when the DOM is modified in the event handlers of mouse input events |
| Fix | Fixed a crash when there is more than one event handler attached to an element |
| Fix | Fixed a crash from improper use of GIF images as background images |
| Fix | Fixed pseudo elements background disappearing after content is changed |
| Fix Unity | Fixed repeating certain touch events when InputManager is used on mobile devices |
| Fix | Fixed cases in which positioned elements caused incorrectly calculated scroll size |
| Fix Unreal Engine | Fixed a crash when cancelling resource requests |
| Fix Unreal Engine | Fixed Microsoft Windows and Xbox builds when unity builds are used |
| Fix Unreal Engine | Fixed a crash when destroying the View Wrapper's texture |
| Fix Unreal Engine | Fixed Unreal Editor hang when using surface partitioning with UMG |
| Fix Unreal Engine | Skip issuing a warning for missing viewport if the game world is tearing down |
| Fix Unreal Engine | Fixed a crash on GDK platforms when Unreal memory trace is enabled |
| API Unity | Removed the |
Migration Guide
Section titled “Migration Guide”The cohtml.Net.IL2CPP.dll and all the IL2CPP variants of the native libraries of the Unity plugin have been removed. They can be removed from the project and should not be packaged in the game. The libraries without IL2CPP are to be used for all platforms and Unity scripting backends.
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