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Feature

Update Nintendo Switch SDK to 16.2

Feature

Support PlayStation 4 SDK 11.000

Feature

Support PlayStation 5 SDK 8.000

Enhancement

Implemented a faster memory allocator for PlayStation 5 samples

Enhancement

Optimized performance of SVG images used as border-image

Enhancement

Added support for more font weights - book, demi, etc

Enhancement

Provide the Error object as reason forunhandledrejection events

Enhancement

Documented the lifetime of media resources used in video elements

Enhancement

Documented GIF image format support

Enhancement Unity

Removed the need for different libraries for the different scripting backends and .Net versions

Enhancement

Added support for flex longhand

Fix

Fixed crash when the unhandledrejection event handler adds an error handler to the promise object

Fix

Fixed incorrect size of compositor textures when border-radius is applied

Fix

Fixed rendering discrepancies on GLES3 caused by floating precision problems

Fix

Fixed unnecessary redrawing of the area of hidden elements that have a backdrop filter applied

Fix

Fixed composited elements with display: none not invoking OnCompositionRemoved

Fix

Fixed elements with custom effects with display: none not invoking OnCustomEffectRemoved

Fix

Fixed leaking surface partitioning data for elements with display: none

Fix

Fixed redrawing of nested compositions

Fix

Fixed Player not opening on Mac due to missing CFBundleExecutable variable

Fix

Ensured the garbage collector is triggered often enough to collect video related memory

Fix

Fixed a crash when the DOM is modified in the event handlers of mouse input events

Fix

Fixed a crash when there is more than one event handler attached to an element

Fix

Fixed a crash from improper use of GIF images as background images

Fix

Fixed pseudo elements background disappearing after content is changed

Fix Unity

Fixed repeating certain touch events when InputManager is used on mobile devices

Fix

Fixed cases in which positioned elements caused incorrectly calculated scroll size

Fix Unreal Engine

Fixed a crash when cancelling resource requests

Fix Unreal Engine

Fixed Microsoft Windows and Xbox builds when unity builds are used

Fix Unreal Engine

Fixed a crash when destroying the View Wrapper's texture

Fix Unreal Engine

Fixed Unreal Editor hang when using surface partitioning with UMG

Fix Unreal Engine

Skip issuing a warning for missing viewport if the game world is tearing down

Fix Unreal Engine

Fixed a crash on GDK platforms when Unreal memory trace is enabled

API Unity

Removed the .IL2CPP. variants of the Unity plugin libraries

The cohtml.Net.IL2CPP.dll and all the IL2CPP variants of the native libraries of the Unity plugin have been removed. They can be removed from the project and should not be packaged in the game. The libraries without IL2CPP are to be used for all platforms and Unity scripting backends.