Release Notes 1.55.0
Changelog
Section titled “Changelog”Version 1.55.0
Section titled “Version 1.55.0”| Feature | Moved style resolving off the Advance call into a task. This allows parallel style resolving of multiple views. Until completion of the style task, all View APIs that modify the DOM will block to prevent race issues. The block will be removed when the style resolving is further enhanced to become asynchronous and thread-safe. This feature will automatically disable itself when compositor, surface partitioning or custom effects are being used as they are currently incompatible with asynchronous style solving. They will become compatible in a future release. If you experience any issue due to the change, you can use the |
| Feature | Allow precise updates for collections inside data-binding models |
| Enhancement | Allow |
| Enhancement | Enhanced the font-fit feature with the ability to explicitly set minimum and maximum resulting font size |
| Enhancement | Enhanced the low-level GPU memory info API with extended information about the page resources and their usage |
| Enhancement Unreal Engine | Enhanced the Editor texture statistics reporting to include all GPU resource types |
| Enhancement | Added optional |
| Enhancement Unity | Added a new 'JavaScript Event Binding' sample to the Unity3D UPM package |
| Enhancement Unity | Improved the Unity3D Integration and Plugin API Reference documentation |
| Enhancement Unity | Improved the 'JavaScript Binding' page in the Unity3D documentation |
| Enhancement Unity | Added preloaded images support for the |
| Enhancement Unity | Added support for Unity |
| Enhancement | Added Development configuration for samples for Microsoft Windows and game consoles |
| Enhancement | Optimize drawing of duplicate command buffers |
| Enhancement | Added a sample to showcase how to use emojis in a chat input |
| Enhancement | Use a single MSAA texture for the GPU tessellation |
| Enhancement | Multiple improvements of GPU tessellator (Lower CB usage, better batching, fixed 32-bit indexing, single atlas resolve) |
| API | Animation end events are fired 1 frame later now, due to animations being ticked asynchronously on the thread executing styling work. |
| API | Synchronous resource requests and abort notifications can now be invoked from the thread executing styling work as well and not only from the thread calling Advance. Clients can force resource requests on the Advance calling thread via a view developer option |
| API | Deprecated |
| API | Removed the deprecated |
| API | Added a shorthand CSS property |
| API Unity | Deprecated the |
| API Unity | Added |
| API | Removed deprecated constructors for the Renoir rendering backends |
| Fix | Fixed crash when the |
| Fix Unity | Fixed a crash that occurred when typing a backtick key while using the Input System |
| Fix | Fixed potentially wrong string representation of when using |
| Fix Unity | Fixed audio synchronization warnings when quickly playing and stopping a video |
| Fix Unity | Fixed an issue with accessing the device model and causing an infinite recursion during Unity initialization |
| Fix | Video decoders now schedule tasks through their owning system instead of the last created one. This was causing a crash when playing a video in another system and the last created one was destroyed. |
| Fix Unity | Fixed support for multiple video audio streams in a |
| Fix Unity | Fixed input errors when launching the Unity 3D integration sample on console or mobile platforms. |
| Fix | Fixed errors caused by sending inspector data to closed inspector sessions |
| Fix | Fixed a crash when calling |
| Fix Unity | Fixed hang on Xbox with Unity3D |
| Fix | Fixed a crash when the transform attribute is removed from an SVG element |
| Fix | Fixed a crash when using pseudo elements and absolutely positioned children in |
| Fix Unity | Fixed materials in Unity samples to transition correctly from standard to URP shaders using the Render Pipeline Converter in a URP project |
| Fix | Fixed crash when the cache for command processors is used |
| Fix | Fixed GPU tessellator wrong calculation of bounding box |
| Fix | Fixed batching of paths rendered with CPU tessellator |
| Fix | Fixed negative scaling handling in GPU tessellator |
| Fix Unreal Engine | Fixed assert in |
| Fix Unreal Engine | Fixed map tiling in the Starter Guide sample |
| Fix Unreal Engine | Fixed a stale URL value inside |
| Fix | Fixed potential crashes due to integer underflow when calculating text layout |
| Fix | Fixed the native dropdown sample and resolved a warning when choosing options |
| Fix | Fixed potential crash during GC when using the CSSOM API |
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