cohtml::SystemRenderer

The SystemRenderer lives on the render thread and holds all resources shared between multiple Views belonging to the same System (font atlases, texture caches etc.)

#include <SystemRenderer.h>

Public Functions

Name
virtual~SystemRenderer()
virtual ViewRenderer *CreateViewRenderer(View * owner, const ViewRendererSettings & settings) =0
Creates a new ViewRenderer used to draw a single View.
virtual voidDestroy() =0
Destroys the SystemRenderer freeing all resources associated with it.
virtual voidRegisterRenderThread(renoir::RendererBackend * backend) =0
Registers the SystemRenderer with a render thread and sets the rendering backend.

Public Functions Documentation

function ~SystemRenderer

virtual ~SystemRenderer()

function CreateViewRenderer

virtual ViewRenderer * CreateViewRenderer(
    View * owner,
    const ViewRendererSettings & settings
) =0

Creates a new ViewRenderer used to draw a single View.

Parameters:

Return: the new ViewRenderer instance

Note: Can be called on the main (UI) thread

function Destroy

virtual void Destroy() =0

Destroys the SystemRenderer freeing all resources associated with it.

Note: All ViewRenderers created from this should be destroyed before

function RegisterRenderThread

virtual void RegisterRenderThread(
    renoir::RendererBackend * backend
) =0

Registers the SystemRenderer with a render thread and sets the rendering backend.

Parameters:

  • backend Backend to be used in the render thread

Note: You must call this on the render thread.