cohtml::SystemRenderer
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The SystemRenderer lives on the render thread and holds all resources shared between multiple Views belonging to the same System (font atlases, texture caches etc.)
#include <SystemRenderer.h>
Public Functions
| Name | |
|---|---|
| virtual | ~SystemRenderer() |
| virtual ViewRenderer * | CreateViewRenderer(View * owner, const ViewRendererSettings & settings) =0 Creates a new ViewRenderer used to draw a single View. |
| virtual void | Destroy() =0 Destroys the SystemRenderer freeing all resources associated with it. |
| virtual void | RegisterRenderThread(renoir::RendererBackend * backend) =0 Registers the SystemRenderer with a render thread and sets the rendering backend. |
Public Functions Documentation
function ~SystemRenderer
virtual ~SystemRenderer()
function CreateViewRenderer
virtual ViewRenderer * CreateViewRenderer(
View * owner,
const ViewRendererSettings & settings
) =0
Creates a new ViewRenderer used to draw a single View.
Parameters:
- owner the view that will be rendered by the new ViewRenderer
- settings settings of the new ViewRenderer
Return: the new ViewRenderer instance
Note: Can be called on the main (UI) thread
function Destroy
virtual void Destroy() =0
Destroys the SystemRenderer freeing all resources associated with it.
Note: All ViewRenderers created from this should be destroyed before
function RegisterRenderThread
virtual void RegisterRenderThread(
renoir::RendererBackend * backend
) =0
Registers the SystemRenderer with a render thread and sets the rendering backend.
Parameters:
- backend Backend to be used in the render thread
Note: You must call this on the render thread.