Release Notes 1.47.0
Changelog
Section titled “Changelog”Version 1.47.0
Section titled “Version 1.47.0”| Feature | Implemented |
| Enhancement | Image-rendering support for border images |
| Enhancement | Added support for copy and paste in the Elements tab of the Inspector |
| Enhancement | HTML preloading now ignores query parameters from URLs when storing and serving HTML files from the cache |
| Enhancement | Added support for the new |
| Enhancement | The maximum number of initiators for Recalculate Styles/Layout events defaults to 0 now. That's because getting the initiators can skew the Inspector performance profiling results. Clients can set the maximum count manually by using the JavaScript |
| Enhancement | Added partial support for keyframe rules to the |
| Enhancement | The Player uses the system |
| Enhancement | Added documentation how mouse related behavior works when the mouse is idle |
| Enhancement Unity | Add |
| Enhancement Unity | Add |
| Enhancement Unity | Add |
| Enhancement Unity | Added support for binary messages in WebSocket implementation |
| Enhancement Unreal Engine | Removed legacy code for controlling |
| Enhancement Unreal Engine | Added |
| Enhancement Unreal Engine | Added |
| Enhancement Unreal Engine | Added |
| Fix | Fixed broken surface partitioning in evaluation builds |
| Fix | Fixed accumulating memory caused by |
| Fix | Fixed assert when trying to draw background image on 0 background size |
| Fix | Fixed assert for SVG properties passed to |
| Fix | Fixed parser errors due to HTML tags in CSS comments |
| Fix | Fixed infinite recursion when specifying default font family as one of the generic font family keywords |
| Fix | Fixed |
| Fix Unity | Fixed crash when domain reloading is disabled in Unity |
| Fix Unity | Fixed crash on Xbox when the project quality is set to 'Very Low''' |
| Fix Unity | Fixed horizontal scroll touch gestures |
| Fix Unity | Fixed losing focus on input fields on platforms with virtual keyboards |
| Fix Unity | Ensure the proper disposal of the Library params object |
| Fix Unreal Engine | Added low level guard to prevent hitting a potential assert when loading Atlas textures |
What’s new
Section titled “What’s new”Rendering
Section titled “Rendering”Refined luminance calculation
Section titled “Refined luminance calculation”The relative luminance function for color blending is now based on the BT.709 standard, which is used in Firefox and Chrome. Elements in with opacity now look more similar to Chrome and Firefox.
Migration guide
Section titled “Migration guide”Pointer Compression on Sony PlayStation 5
Section titled “Pointer Compression on Sony PlayStation 5”Starting with this release, Gameface uses V8 Pointer Compression on Sony PlayStation 5. This feature provides up to 40% memory savings for the JavaScript heap and requires initializing Gameface library with an instance of the IVirtualAllocator. A sample implementation is provided in Modules/Allocators.
Adjusting luminance calculation in CohColorMixingPS
Section titled “Adjusting luminance calculation in CohColorMixingPS”The relative luminance function in CohColorMixingPS.hlsl has been updated to match the one used in Chrome/Firefox. The current W3C recommendation cites the BT.601 formula and has no mention of the formula, however, the BT.709 formula is used in Chromium for filtering (see RenderSurfaceFilters::BuildImageFilter and GetGrayscaleMatrix). If you would like to retain the old behavior and stay compliant to W3C, uncomment #define LUM_BT601.
Before:
...float Lum(float3 color){ return 0.3 * color.r + 0.59 * color.g + 0.11 * color.b;}...After:
...float Lum(float3 color){ return 0.2126f * color.r + 0.7152f * color.g + 0.0722f * color.b;}...© 2026 Coherent Labs. All rights reserved.