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Enhancement Unreal Engine

Added support for Unreal Engine 5.7

Enhancement

Allowed data-bind-class-toggle to work when the class is already present on the element

Fix Unity

Fixed invalid UTF-8 strings causing exceptions in the C++/C# binding code

Fix Unity

Fixed a deadlock when using text transformations in Unity

Fix

Fixed a crash when using unsupported video codecs

Fix

Fixed INodeProxy::GetAttribute returning the attribute name rather than its value

Fix

Fixed a potential crash caused by INodeProxy::GetAttribute writing past the input buffer size

Fix

Fixed a crash when using special characters with complex text languages

Fix

Fixed a crash when using the clip-path CSS property with polygon shapes

Fix

Fixed a crash when detaching inline SVG elements

Fix

Fixed incorrect CSS aspect-ratio on <img> elements using SVG images when SVG loading is delayed

Fix

Fixed parsing of CSS aspect-ratio with extra whitespace

Fix

Fixed string serialization of the CSS aspect-ratio values to match the behavior of browsers

Fix

Fixed a bug where updating aspect-ratio with the same ratio expressed using different numbers did not replace the previous value

Fix

Fixed a crash when handling font resource requests during abort notification

Fix

Fixed a crash where font load/unload triggered resource requests to register or unregister other fonts

Fix

Fixed a bug that disconnected the Inspector for an inspected View when another View is destroyed

Fix

Fixed a crash when using the ResizeObserver API

Fix

Fixed an untagged allocation assert when wrapping complex text

Fix

Fixed a bug in the WebP decoding logic leading to a crash when loading certain images

Fix

Fixed parsing of SVG transform attributes

Fix

Fixed pixel line rendering artifacts when drawing SVG images

Fix

Fixed inspecting data-bind-if attributes in the Inspector

Fix Unreal Engine

Fixed live reload for paths starting with FPaths::ProjectDir() on Unix platforms