Release Notes 2.2.1
Changelog
Section titled “Changelog”Version 2.2.1
Section titled “Version 2.2.1”| Enhancement Unreal Engine | Added support for Unreal Engine 5.7 |
| Enhancement | Allowed |
| Fix Unity | Fixed invalid UTF-8 strings causing exceptions in the C++/C# binding code |
| Fix Unity | Fixed a deadlock when using text transformations in Unity |
| Fix | Fixed a crash when using unsupported video codecs |
| Fix | Fixed |
| Fix | Fixed a potential crash caused by |
| Fix | Fixed a crash when using special characters with complex text languages |
| Fix | Fixed a crash when using the |
| Fix | Fixed a crash when detaching inline SVG elements |
| Fix | Fixed incorrect CSS |
| Fix | Fixed parsing of CSS |
| Fix | Fixed string serialization of the CSS |
| Fix | Fixed a bug where updating |
| Fix | Fixed a crash when handling font resource requests during abort notification |
| Fix | Fixed a crash where font load/unload triggered resource requests to register or unregister other fonts |
| Fix | Fixed a bug that disconnected the Inspector for an inspected View when another View is destroyed |
| Fix | Fixed a crash when using the |
| Fix | Fixed an untagged allocation assert when wrapping complex text |
| Fix | Fixed a bug in the WebP decoding logic leading to a crash when loading certain images |
| Fix | Fixed parsing of SVG transform attributes |
| Fix | Fixed pixel line rendering artifacts when drawing SVG images |
| Fix | Fixed inspecting |
| Fix Unreal Engine | Fixed live reload for paths starting with |
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