Release Notes 1.45.0
Changelog
Section titled “Changelog”Version 1.45.0
Section titled “Version 1.45.0”| Feature | Added support for SVG border image |
| Feature | Implemented the |
| Feature Unreal Engine | Support for Unreal Engine 5.3.0 Preview 1 |
| Feature | Added support for Lottie animations |
| Feature | Added support for conic gradients used as |
| Enhancement | Changed PlayStation 5 Renoir backend to use compute shaders for clearing render targets |
| Enhancement Unreal Engine | Reworked the CoherentSample levels showcasing the plugins features |
| Enhancement Unreal Engine | Reworked CoherentSample and the plugins includes so they can be compiled without |
| Enhancement Unreal Engine | Refactored Content Browser and Raw Image Importer tool extension code |
| Enhancement Unreal Engine | Simplified the |
| Fix | Fixed stylesheets not being applied in the frame in which the load event is fired |
| Fix | Fixed link elements not applying styles when changing the href attribute |
| Fix | Fixed race condition in using resource |
| Fix | Fixed wrong clipping which was causing missing elements |
| Fix | Fixed crash during View initialization on iOS |
| Fix | Fixed the |
| Fix | Fixed texts from sometimes disappearing when parent elements change display |
| Fix | Fixed redrawing SVG shadows |
| Fix | Fixed a crash when using animations and transitions with negative duration |
| Fix | Fixed |
| Fix | Fixed |
| Fix Unreal Engine | Fixed evaluation copy installer fail when Engine installation is selected |
| Fix Unreal Engine | Fixed plugins platform defines for platforms XboxOne, XboxOneGDK, and XB1 configurations |
| Fix Unreal Engine | Fixed crash during |
| Fix Unreal Engine | Removed backward compatibility for pre-1.14.3 atlas metadata files |
| Fix | Fixed potential creation of large textures for composited surfaces. This could be hit if using overflow:scroll on a composited container |
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