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The Gameface Unreal Engine integration now provides an extra layer of logging specifically related to monitoring or improving performance. The warnings will automatically appear in the log in all Development builds and can be turned off through the "Enable performance warnings" switches in the Gameface and Rendering plugin editor options.


Feature

Added support for Microsoft Windows ARM64 architecture (without Unity and Unreal Engine integrations)

Enhancement

Support for Sony PlayStation 4 SDK 12.000

Enhancement

Support for Sony PlayStation 5 SDK 10.000

Enhancement

Added a 9-slice animated modal sample

Enhancement Unreal Engine

Added logging of performance-specific warnings

Enhancement Unreal Engine

Improved View render target and depth stencil texture lifetime management

Enhancement Unreal Engine

Stopped caching the RHICmdList to ensure it is valid in all cases

Fix

Fixed elements not being re-rendered when a valid font for weight fallback becomes available

Fix

Fixed a failing assert when unloading fonts with invalid URLs or font descriptions

Fix

Fixed potential crashes caused by race conditions when using multiple views with the ExecuteCommandProcessingWithLayout option enabled

Fix

Fixed a crash in Development config on Library::Uninititialize when using external tracer

Fix

Fixed missing font resources after destroying a SystemRenderer when using multiple systems with processing on the layout thread

Fix Unreal Engine

Fix crash in CopyTextureToTexture call that can be triggered without a valid cached CmdList

API

Removed support for Sony PlayStation SDK 11.000

API

Removed support for Sony PlayStation 5 SDK 7.000