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Feature

Added CanvasRenderingContext2D.measureText

Feature

Added sample a demonstrating how to use observable models feature

Feature

Unity3D Integrated audio playback with Unity3D audio system

Feature

Enhanced Inspector timeline to include events for matching elements

Feature

Added initiators to the Inspector timeline that show the JavaScript code that invalidated styles and layout

Feature

Add a way to receive the View and System when they are created for the CohtmlOverrides

Feature

Add support for innerHTML and outerHTML getters

Enhancement

Enhanced timeline events for RecordRendering, Layout, RecalculateStyles, BuildDOM to contain extra data

Enhancement

Updated the Inspector UI to the version used in Chromium 94

Enhancement

Added support for border-color: inherit

Enhancement

Improved the Dynamically-typed object data binding documentation

Enhancement

Unity3D Add logic to reassign LogHandler default log functionality

Enhancement

Unity3D Exposed the low level rendering options to the plugin

Enhancement Unreal Engine

Optimize memory tracking in Cohtml and CoherentRendering plugins

Enhancement

SVGs used as background images with background-repeat mode set to “no-repeat” are now culled before reaching the GPU, netting a large performance improvement

Fix

Fixed clip-path undefined behavior when CSS animations are present

Fix

Fixed skipped custom element lifetime functions

Fix

Fixed custom element lifetime callbacks not being called on synchronize models

Fix

Fixed out-of-bounds memory access violation when using transform attribute with rotate value on SVG nodes

Fix

Fixed not correctly scheduled canvas layout task which resulted in artifacts

Fix

Fixed running transitions on elements with initially and dynamically hidden parents

Fix

Fixed animations being activated on elements with initially hidden parent

Fix

Fixed crash on certain iOS devices with complex regular expressions

Fix

Fixed Inspector showing non-existing children after they were removed with removeAllChildren

Fix

Fixed HTML preview in the Sources tab of the inspector when loading through HTTP

Fix Unreal Engine

Fixed the loading of Streaming Textures that were looking blurry when not fully streamed

Fix Unreal Engine

Fixed Resource loading of not yet fully initialized UTextures, that was sometimes resulting in crashes

Fix Unreal Engine

Fixed a crash when loading UserImage with not yet initialized Texture Resource

Fix Unreal Engine

Fixed HostLocation resolving when there is no slash (“/”) in the path

Fix Unreal Engine

Fixed UE Editor viewport resize crash

Fix Unreal Engine

Added ImageData width and height to ContentRect if a Texture doesn't have an ImportedSize

Fix

Fixed the calculation of the miter limit for SVG path elements (previously it could end up much larger than specified)

Fix

Fixed possible issue when using mix-blend-mode (the blended area may be incorrect)

Fix

Fixed percent units in SVGs