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Feature

Added View::TerminateScriptExecution to terminate long running scripts

Enhancement

Improved the performance of the C++ character processing functions(tolower/toupper) in the internal code

Enhancement

Updated Nintendo Switch SDK to version 14

Enhancement

SDF text with different size is now batched

Enhancement

Renamed ICU libs with cohtml_ prefix

Enhancement Unity

Added support for binding long and ulong values

Fix

Fixed wrong text direction with some RTL scripts

Fix

Fixed preloading of unsupported formats in the instaload sample

Fix

Reduced JS garbage memory from fired events

Fix

Fixed hover not working for newly added elements styled by complex selectors

Fix

Fixed incorrect layout when using flex subtrees with simple mode layout

Fix

Fixed overlap of transparent borders when using border-radius

Fix

Guarded against drawing too small rectangles when using the inspector highlight, which could potentially trigger an assertion in the SDK

Fix

Fixed possible excessive fullscreen draws to the stencil buffer when executing clipping commands

Fix

Fixed load event not firing when using the same image as background and border or mask image

Fix

Fixed load event firing before all images are loaded when using the same image source of an IMG tag as a background-image

Fix

Fixed graphic artifacts when “transform-style: preserve-3d”” was missing between 3D transformed elements and elements with perspective”

Fix Unreal Engine

Fixed hang when loading atlasses saved with previous version of the atlas medata

Fix Unreal Engine

Fixed video decoding hang for console platforms in Unreal Engine 5