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The cohtml.js library is now automatically loaded by the Gameface SDK, removing the need to explicitly include it in your UI files. If your existing project still contains a manual <script> include for cohtml.js, the SDK will safely prevent any duplicate loading.

If your workflow requires you to manually manage the cohtml.js import, you can easily disable this automation using the new VCF_DisableAutomaticCohtmlJSLoading compatibility flag.

For instructions on how to configure this, see the Compatibility Settings page in our documentation.

Data model and DOM desynchronization warning
Section titled “Data model and DOM desynchronization warning”

If you encounter the warning "Detected deprecated behavior - relying on SynchronizeModels being queued to run after DOMContentLoaded.", please refer to this documentation page for step-by-step instructions to resolve it.


Enhancement

Improved performance of exposing DOM values for the first time to JavaScript by 10%

Enhancement

The cohtml.js file is now automatically loaded by the SDK

Enhancement

Enhanced Video Support documentation

Fix

Reduced blurriness of text when SDF is turned off

Fix

Fixed a bug in the rendering initialization logic that was causing some fonts to use GPU-generated SDF even when it is not supported by the rendering backend

Fix

Fixed a crash in CanvasRenderingContext2D.measureText due to a garbage collected canvas element

Fix

Fixed a crash when reading canvas font when font-family is set to empty string

Fix

Fixed sometimes failing to update style of text nodes

Fix

Fixed updating of data-bind-for over virtual lists when underlying collection changes size

Fix

Fixed text-transform sometimes failing to apply after becoming visible

Fix

Fixed a bug causing a view's content to not be redrawn when a new global backdrop filter mask is set

Fix

Fixed a bug causing the global backdrop filter to be not rendered when the global backdrop filter mask does not have proper content rectangle

Fix

Fixed a crash when drawing gradients of an elements which were previously hidden

Fix Unreal Engine

Fixed asserts when using concurrent advance and virtual keyboard