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API

Changed the minimum supported version of Unity3D to 2020 LTS

API

Refactor Renoir rendering backends to apply the requested state right away

API

Added default constructor to the RenderCaps struct

API

Forbade re-entering SynchronizeModels to avoid asserts that Black list should be empty and possible infinite recursion

API

Added a View::IsPointToPickEnabled API to allow checking whether the 'Select an element in the page to inspect it' feature is enabled in the Inspector

Feature

Added support for Inline EcmaScript 6 modules

Feature Unreal Engine

Add possibility to share render targets between views

Enhancement

Enhanced performance of slotting in Shadow DOM

Enhancement

Added support for Nintendo Switch SDK 18

Enhancement

Automatically revert to async style solving when a CSS property that prevents it is no longer in use

Enhancement

Added error message when a module tries to import nonexistent exported symbol

Enhancement

Updated Microsoft XDK version to 2024 October Update 1

Enhancement

Migrated samples to use internally managed Depth Stencil textures

Enhancement

Listed additional options that can be passed when launching the Player in the Player.bat file

Enhancement

Improved warning message when complex data binding expression fails to compile

Enhancement

Added support for rem unit for length in SVG elements

Enhancement

Documented how to use a Sony PlayStation DualShock controller with the Player

Enhancement Unity

Updated the LogWriter documentation

Enhancement Unreal Engine

Switched to using TShaderRefs instead of raw FShader pointers

Enhancement

Made possible to set text content directly on a text node

Enhancement

Made the reflected attributes on the SVG element to respect the unit type

Fix

Fixed an occasional bad inspector timeline start time in subsequent performance profiling sessions

Fix

Fixed text-align for cohinline paragraphs inside absolutely positioned parents

Fix

Fixed preloaded styles failing to load when reused

Fix

Fixed using custom data-binding attributes with the Data-Binding expression calculator

Fix

Fixed wrongly nested profiling events with the default profiling tracer

Fix

Fixed scrolling of slotted elements

Fix

Fixed mouseenter not firing for a slot when entering a slotted element

Fix

Fixed em units in calc expressions when used on slotted elements

Fix

Fixed hover and active selectors with slotted elements

Fix

Fixed unreasonably large memory allocations when using background-size: initial; on gradients

Fix

Fixed a MutationObserver crash during document unload

Fix

Fixed a crash when connecting or disconnecting ResizeObservers inside a ResizeObserver callback

Fix

Fixed a crash when changing the value of input or textarea via JavaScript during an active IME composition

Fix

Fixed a crash when a text node is added to a SVG element

Fix

Fixed a crash when data binding removes SVG elements

Fix

Fixed a crash when removing reflected attributes from the SVG element

Fix

Fixed a crash when trying to set text-align for cohinline paragraphs

Fix

Fixed a rare GC crash when creating custom elements

Fix

Fixed a rare GC crash when logging errors during garbage collection

Fix Unity

Removed dependency on PIX for Microsoft Xbox platforms

Fix Unity

Fixed changelog hyperlink in UPM package

Fix Unreal Engine

Fixed an issue with CohtmlHUD rendering on Android in Unreal Engine 4.27 and OpenGL due to a bug in the RHI pipeline

Fix Unreal Engine

Set TwoSided option of HUDMaterial

Fix Unreal Engine

Fixed crash with compositor data being garbage collected while in use

Fix Unreal Engine

Fixed potential crashes when Async Texture Compiling is enabled for Unreal Engine 5.4 and above

Fix

Fixed a performance regression in text rendering