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Fix

Fixed runtime data binding errors on Android armv7 with Mono Backend

Fix

Fixed memory corruption on PS5. The starting virtual address we reserve is now near the end of the address space

Fix

Fixed a crash with precise data-binding updates when emptying and filling again a collection

Fix

Fixed uint64/int64 binding precision loss on non-Windows platforms

Fix

Fixed issues with stacking contexts and draw order leading to improperly rendered backdrop filter

Fix

Fixed a crash when calling a constructor of an undefined custom element

Fix

Fixed a bug in the GPU resource cache causing render targets to not be reused properly leading to the accumulation of the allocated GPU memory

Fix

Fixed a crash caused by missing ITextInputHandler::OnBlur call leading to invalid pointer use