Release Notes 1.69.6
Changelog
Section titled “Changelog”Version 1.69.6
Section titled “Version 1.69.6”| Fix Unity | Fixed invalid UTF-8 strings causing exceptions in the C++/C# binding code |
| Fix Unity | Fixed a deadlock when using text transformations in Unity |
| Fix | Fixed a crash when using unsupported video codecs |
| Fix | Fixed |
| Fix | Fixed a potential crash caused by |
| Fix | Fixed a crash when using special characters with complex text languages |
| Fix | Fixed a crash when using the |
| Fix | Fixed a crash when handling font resource requests during abort notification |
| Fix | Fixed a crash where font load/unload triggered resource requests to register or unregister other fonts |
| Fix | Fixed a bug that disconnected the Inspector for an inspected View when another View is destroyed |
| Fix | Fixed a crash when using the |
| Fix | Fixed an untagged allocation assert when wrapping complex text |
| Fix | Fixed a bug in the WebP decoding logic leading to a crash when loading certain images |
| Fix | Fixed parsing of SVG transform attributes |
| Fix | Fixed signing of |
| Fix | Fixed an assert when unloading an SVG with a |
| Fix | Fixed a crash when calling a constructor of an undefined custom element |
| Fix | Fixed a bug in the rendering library causing a CPU memory leak |
| Fix | Fixed backdrop filter |
| Fix Unity | Fixed data binding for 32-bit Android platforms with IL2CPP for Unity |
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