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cohtml::CoherentToTransformMatrix2D< const char(&)[N]>

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#include <Property.h>

Name
boolInvoke(const char(&) v[N], float matrix[6])
template <int N>
struct cohtml::CoherentToTransformMatrix2D< const char(&)[N]>;
static inline bool Invoke(
const char(&) v[N],
float matrix[6]
)