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Removed support for Sony PlayStation 5 SDK 9

Enhancement

Support for Sony PlayStation 5 SDK 12

Enhancement

Updated Microsoft GDK version to 2025.04

Fix Unity

Fixed data-binding in Unity for Android ARM64 and x64 with IL2CPP scripting backend

Fix Unity

Fixed using custom UISystem instances for Android with Vulkan renderer

Fix

Allowed prefetching of the same script or stylesheet if requested by multiple elements in the DOM

Fix

Made prefetching of resources/stylesheets work for all elements that reference the same resource

Fix

Fixed binding of C++ arrays when not using TryBindArrayByRef with safe by reference binding

Fix

Fixed 'Disable JavaScript samples' checkbox under Inspector's Performance tab not working

Fix

Fixed an assert failure when trying to scroll an element via JavaScript that is not in the DOM

Fix

Fixed a crash during style solving of SVG elements

Fix

Fixed running with MSVC redistributable libraries version 14.28 and newer

Fix

Fixed a bug related to the paths tessellation cache causing a crash on a worker thread

Fix

Added runtime capabilities checks for the native DirectX 11 and DirectX 12 backends that prevent visual artifacts on older embedded Intel GPUs

Fix

Fixed a bug related to drawing of elements with backdrop-filter causing a visual artifact

Fix

Added a better handling of constant texture recreation in the native Switch rendering backend

Fix

Fixed visual artifacts with text and SVGs on Nintendo Switch 2 with the native backend

Fix

Fixed multithreaded race conditions causing DOM object lifetime issues

Fix

Fixed crash when decoding large WebP images

Fix

Fixed a bug in the player application related to DirectX 12 compositor causing a visual artifact

Fix

Removed warning for missing properties in data binding expressions for data-bind-if and data-bind-class-toggle when missing properties are used as false values

Fix Unreal Engine

Fixed trying to use destroyed textures in Unreal Engine