Release Notes 1.68.0
What’s new
Section titled “What’s new”Content Development
Section titled “Content Development”Blending With Game Content
Section titled “Blending With Game Content”Gameface now supports blending of DOM elements with the 3D scene texture behind the UI. DOM elements can utilize the mix-blend-mode property and their colors can be properly blended with the game content behind them.
Particles that blend with game content
For more details, see the documentation for Blending With Game Content
Player CLI enhanced options
Section titled “Player CLI enhanced options”The Player now supports the --remote-debugging-port command line argument and passing URLs without using the --url option, for example Player.exe coui://uiresources/MyUI.html. This change aims to improve the compatibility between the Player and third-party tools that have integration with Chrome or the Inspector protocol, for example when using Visual Studio Code debugging.
Migration guide
Section titled “Migration guide”Changes to ScriptCompiler
Section titled “Changes to ScriptCompiler”In this release, we have removed the possibility to pass ST_Unknown to ScriptCompiler::Compile(). The user is responsible to pass the correct script type ST_Classic or ST_Module to ScriptCompiler::Compile(). That's important because the produced optimizedData is different and it will be rejected by V8 if it is not correct. If you are not sure of which type is the script, you can try passing ST_Classic first and if the return value is nullptr, try with ST_Module. However, this is not recommended because modules that don't contain specific keywords like import/export might be successfully compiled as normal scripts.
Gameface will issue a warning if the optimizedData is pre-compiled as module and used as script or vice-versa:
Based on the supplied isCompiledAsModule in IAsyncResourceResponse::ReceiveOptimizedData(), Gameface will issue a warning if the optimizedData is used in the wrong place: "Trying to initialize module <name> with optimizedData precompiled as a script instead of a module." / "Trying to initialize normal script <name> with optimizedData precompiled as a module.".
Changelog
Section titled “Changelog”Version 1.68.0
Section titled “Version 1.68.0”| Feature | Added support for blending UI content with the game content behind the UI texture. For more information, see the documentation of the feature |
| Enhancement | Added support for using white-space: nowrap to group multiple non-wrapping nodes |
| Enhancement | Added |
| Enhancement | Added |
| Enhancement | Updated Android samples to be compatible with Android Studio Koala 2024.1.2 and Gradle 8.6.0 |
| Enhancement Unity | Improved the UI of the data-binding leader board sample in Unity |
| Enhancement | Improved fetching of media data to accommodate for high bit-rate video files |
| Enhancement | Improved decoders synchronization during playback to prevent performance stalls on the game thread |
| Enhancement | Improved decode scheduling to reduce video playback stalls |
| Enhancement | Improved memory efficiency of video playback |
| Enhancement | Significantly reduced layout performance overhead of playing videos |
| Enhancement | Improved video frame display timing |
| Enhancement | Added support for sharing depth-stencil textures with different size than the color texture |
| Enhancement | Enhanced the Player command-line help descriptions for options with |
| Enhancement | Support for Sony PlayStation 5 SDK 11.000 |
| Enhancement | Support for Sony PlayStation 4 SDK 12.500 |
| Enhancement | Added DirectX 12 support to the Player |
| Enhancement | Updated the documentation for implementing the |
| Enhancement | Allowed empty arrays to be indexed in data-binding expressions |
| Enhancement | Added a warning if the pre-compiled optimized data is not compatible and will not be used to speed JavaScript execution |
| Enhancement Unreal Engine | Added preliminary support for Unreal Engine 5.6 |
| Enhancement Unreal Engine | Fixed allocator mismatch crash for mobile platforms by using |
| Enhancement Unreal Engine | Added documentation how to ensure that there is no allocator mismatch on mobile platforms |
| Enhancement Unreal Engine | Added detection and warning for user |
| Enhancement Unreal Engine | Added support for automated binding of fixed sized arrays |
| Fix Unreal Engine | Fixed window size and coordinates in JavaScript for |
| Fix Unreal Engine | Fixed |
| Fix | Fixed using the Backdrop Filter and Custom Effects features in the Player |
| Fix | Fixed crash due to preloading font data of an already destroyed typeface |
| Fix | Fixed a crash when parsing complex data-binding expressions with lambda |
| Fix | Fixed video memory leak when recreating the view |
| Fix | Fixed a compiler error when using |
| Fix | Fixed wrong values with dynamic data binding when replacing attributes with |
| Fix | Fixed font-face rules in SVG styles affecting elements outside the SVG |
| Fix | Fixed inline SVGs not redrawing on font load when their font is not previously loaded |
| Fix | Fixed crash when trying to use non-inline SVG with keyframe rule |
| Fix | Stopped rematching all elements when an svg with style tag is inserted in the DOM |
| Fix | Fixed failing to restyle with attribute selectors inside SVG styles |
| Fix | Fixed adding and removing styles from inline SVGs |
| Fix | Fixed fonts failing to unload when font-face rule is inside SVG |
| Fix | Fixed error in complex data-binding expressions with JavaScript models that fail to compile |
| Fix Unity | Close the virtual keyboard when touching outside the input field on iOS |
| Fix | Allow asynchronous style solving when |
| Fix | Fixed a crash when setting a composition-id on the |
| Fix | Fixed losing video volume adjustments on seek in the Player app |
| Fix | Fixed a potential stall at the end of the video causing it to get stuck |
| Fix | Fixed a crash when adding |
| Fix Unity | Fixed support for multiple members of the same type in a class for data-binding in Unity |
| Fix | Fixed a |
| Fix | Fixed a possible crash if a |
| Fix | Limited the memory used for constant buffers |
| Fix | Fixed accumulation of memory in the GPU resource tracking |
| Fix | Fixed assert for re-exposing DOM nodes when GC happens inside |
| API | Removed the default value of |
| API | Removed |
| API | Removed support for Sony PlayStation 5 SDK 8.000 |
| API | Removed support for Sony PlayStation 4 SDK 11.500 |
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