Skip to content
SiteEmail

Feature

Absolute positioned elements support for inline layout

Enhancement

Enhance objects logging in the Inspector console for platforms using V8 for JavaScript execution. Objects are now properly expandable in the console log messages with captured callstack

Enhancement

Added rem and % setters for left, right, top, bottom, width, height, maxWidth and maxHeight

Enhancement

Added partial Float32Array setters for transform, filter, clip-path, transform-origin, mask-size and mask-position

Enhancement

Increased the duration of JavaScript CPU profiles in the Performance tab

Enhancement

Added support for transform-origin for SVG nodes

Enhancement

Added documentation about the Inspector's new tracing capabilities

Enhancement Unity

Added support for Vulkan rendering on Android using the C# rendering backend

Enhancement Unreal Engine

Add option to propagate mouse wheel events through transparent CSS classes

Fix

Fixed inconsistencies with nested elements in inline layout

Fix

Fixed inline layout word wrapping when text is nested in elements

Fix

Fixed minor issues with text wrapping in inline layout

Fix

Fixed potential crashes when drawing glyphs and using the PreferCPUWorkload option

Fix Unity

Fixed C# backend crash when the VB/IB buffer data is being set to the mesh

Fix

Fixed a deadlock when the layout is processed on the DOM thread and rendering canvases

Fix

Fixed a crash when detaching elements with animated pseudo elements

Fix

Fixed artifacts from text not properly clearing in cases when the used font-size and line-height made the text get outside of the line's visual dimension

Fix

Fixed possible race condition in ShaderGradientTextureCache when using command processing on the layout thread

Fix

Fixed possible memory leak when displaying a path at a very low scale (less than ~0.01)

Fix Unreal Engine

Fixed input propagation for in-world Views


Fix

Fixed eager wrapping of multiple words caused by improper layout cache invalidation