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renoir::CommonRenderingLibraryParams

Common initialization parameters of the Rendering library.

#include <CoherentRenderingLibrary.h>

Inherited by cohtml::LibraryParams, renoir::RenderingLibraryParams

Name
CommonRenderingLibraryParams()
Name
boolAllowMultipleRenderingThreads
Allows usage of Rendering Library calls from different threads. If not enabled, using rendering methods from different threads produces an error message.
boolSetRenderingResourcesDebugNames
Will set debug names on rendering resources. The actual use of these names depends on the rendering backend implementation. Use this for debugging purposes only as it incurs a slight performance penalty.
boolAllowMultithreadedCommandProcessing
Will enable multi thread awarenes of the library which will result in more mutex locks/unlocks.
floatPathTessellationThresholdRatio
Sets the threshold ratio, which is used for determining whether to reuse old tessellated paths or tessellate new ones when changing the display size of paths (e.g. SVGs). If the threshold ratio is lower, then more paths will be tessellated, which will lead to a higher path visual quality, but also to increased memory usage. On the other hand, setting the threshold ratio to a higher value will result in reuse of more tessellated paths, which may cause lower path visual quality, because old tessellated paths are upscaled or downscaled in order to be reused. However, higher threshold value will lead to a decrease in the memory usage.
unsignedTextAtlasWidth
Sets the width of the text atlas in px.
unsignedTextAtlasHeight
Sets the height of the text atlas in px.
boolPreferSingleColorGlyphAtlas
Use a single RGBA8 color atlas for raster glyphs and emojis. When disabled, a single channel atlas will be used for raster glyphs and a separate RGBA8 will be used for emojis.
boolPreferGPUTessellator
Use the GPU for vector graphics tessellation. Resulting graphics are stored in intermediate texture atlases.
unsignedMinPathAtlasSize
Initial size of the atlas. The atlas grows with a factor of two if a shape does not fit.
unsignedMaxPathAtlasSize
Maximum size of the atlas.
void *DeveloperOptions
Reserved property for internal usage. Do not use it.
inline CommonRenderingLibraryParams()
bool AllowMultipleRenderingThreads;

Allows usage of Rendering Library calls from different threads. If not enabled, using rendering methods from different threads produces an error message.

bool SetRenderingResourcesDebugNames;

Will set debug names on rendering resources. The actual use of these names depends on the rendering backend implementation. Use this for debugging purposes only as it incurs a slight performance penalty.

variable AllowMultithreadedCommandProcessing

Section titled “variable AllowMultithreadedCommandProcessing”
bool AllowMultithreadedCommandProcessing;

Will enable multi thread awarenes of the library which will result in more mutex locks/unlocks.

float PathTessellationThresholdRatio;

Sets the threshold ratio, which is used for determining whether to reuse old tessellated paths or tessellate new ones when changing the display size of paths (e.g. SVGs). If the threshold ratio is lower, then more paths will be tessellated, which will lead to a higher path visual quality, but also to increased memory usage. On the other hand, setting the threshold ratio to a higher value will result in reuse of more tessellated paths, which may cause lower path visual quality, because old tessellated paths are upscaled or downscaled in order to be reused. However, higher threshold value will lead to a decrease in the memory usage.

unsigned TextAtlasWidth;

Sets the width of the text atlas in px.

unsigned TextAtlasHeight;

Sets the height of the text atlas in px.

bool PreferSingleColorGlyphAtlas;

Use a single RGBA8 color atlas for raster glyphs and emojis. When disabled, a single channel atlas will be used for raster glyphs and a separate RGBA8 will be used for emojis.

bool PreferGPUTessellator;

Use the GPU for vector graphics tessellation. Resulting graphics are stored in intermediate texture atlases.

unsigned MinPathAtlasSize;

Initial size of the atlas. The atlas grows with a factor of two if a shape does not fit.

unsigned MaxPathAtlasSize;

Maximum size of the atlas.

void * DeveloperOptions;

Reserved property for internal usage. Do not use it.