cohtml::GamepadStateExtended

Extended representation of the gamepad state, including information for controllers that support motion tracking.

#include <System.h>

Inherits from cohtml::GamepadState

Public Attributes

Name
GamepadHandHand
The hand that controller belongs to.
GamepadPoseStatePose
The motion tracking state of the controller.

Additional inherited members

Public Attributes inherited from cohtml::GamepadState

Name
unsignedId
The unique identifier of an already registered gamepad.
floatTimestamp
A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won’t use it in any other way so you can also store arbitrary information here.
float *ButtonValues
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.
float *AxisValues
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad.

Public Attributes Documentation

variable Hand

GamepadHand Hand;

The hand that controller belongs to.

variable Pose

GamepadPoseState Pose;

The motion tracking state of the controller.