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cohtml::ScriptCompiler

#include <Library.h>

Name
enumScriptType { ST_Classic, ST_Module}
The enumeration tells the ScriptCompiler how to compile the provided source.
Name
virtual DataBuffer *Compile(DataBuffer * utf8Source, ScriptType scriptType) =0
Compiles a script file synchronously.
virtual voidDestroy() =0
Destroys the ScriptCompiler and frees memory.
Name
virtual~ScriptCompiler()
EnumeratorValueDescription
ST_ClassicTry to compile the provided source as a classic script.
ST_ModuleTry to compile the provided source as a module.

The enumeration tells the ScriptCompiler how to compile the provided source.

virtual DataBuffer * Compile(
DataBuffer * utf8Source,
ScriptType scriptType
) =0

Compiles a script file synchronously.

Parameters:

  • utf8Source a data buffer, containing an utf8 encoded script source
  • scriptType specify if the provided source is classic script or module

Return: A data buffer, containing the compiled data.

Note:

  • Can be used on any thread, should not be used on multiple threads simultaneously.
  • Scripts can be precompiled on Windows then later used on other platforms where Cohtml works with V8’s pointer compression feature enabled. Currently, those are only Microsoft Xbox consoles.
virtual void Destroy() =0

Destroys the ScriptCompiler and frees memory.

virtual ~ScriptCompiler()