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cohtml::GamepadState

Represents the entire state of a single gamepad.

#include <System.h>

Inherited by cohtml::GamepadStateExtended

Name
unsignedId
The unique identifier of an already registered gamepad.
floatTimestamp
A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won’t use it in any other way so you can also store arbitrary information here.
float *ButtonValues
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.
float *AxisValues
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad.
unsigned Id;

The unique identifier of an already registered gamepad.

float Timestamp;

A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won’t use it in any other way so you can also store arbitrary information here.

float * ButtonValues;

An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.

float * AxisValues;

An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad.