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cohtml.Net.GamepadState

Represents the entire state of a single gamepad

Name
uintId
The unique identifier of an already registered gamepad.
float []AxisValues
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.
float []ButtonValues
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad
uint Id;

The unique identifier of an already registered gamepad.

float [] AxisValues;

An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.

float [] ButtonValues;

An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad