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cohtml.UnityBackend

Name
UnityBackend()
voidInitialize()
TextureDataGetTexture(Texture2DObject texture, bool willDestroy =false)
boolCreateSampler2D(Sampler2DObject sampler, Sampler2D description)
Create a sampler object for 2D textures.
voidDestroySampler2D(Sampler2DObject sampler)
Destroy sampler.
voidExecuteBuffers()
Name
Dictionary< Texture2DObject, TextureData >Textures
UnityBackend()
void Initialize()
TextureData GetTexture(
Texture2DObject texture,
bool willDestroy =false
)
bool CreateSampler2D(
Sampler2DObject sampler,
Sampler2D description
)

Create a sampler object for 2D textures.

void DestroySampler2D(
Sampler2DObject sampler
)

Destroy sampler.

void ExecuteBuffers()
Dictionary< Texture2DObject, TextureData > Textures => m_Textures;