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cohtml.Net.ViewSettings

Settings used when initializing a View.

Inherits from SystemIDisposable

Name
virtual voidDispose()
ViewSettings()
Name
IViewListenerListener
The ViewListener is notified of events happening in the View.
ITimeZoneProviderTimezoneProvider
The ITimeZoneProvider is queried for the timezone.
uintWidth
The Width of the View.
uintHeight
The Height of the View.
global.System.IntPtrUserData
Passed to the OnRenderingTasksAvailable and OnMonotonicallyIncreasingTimeRequest callbacks.
boolEnableComplexCSSSelectorsStyling
Tells if to enable complex CSS selectors when doing style matching. By complex in this context we mean any CSS selector that requires walking the DOM tree to match - that is selectors with any combinator (https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors#Combinators) and selectors with pseudo-classes that depend on the tree like :nth-child(), :first etc. This flag has a performance implication. Views that don’t need such selectors should leave it disabled, which makes style matching significantly faster.
boolInterceptResourceRequests
Allows you to intercept resource requests for this view in order to restrict resource access of the view to only specified sets of urls. If InterceptResourceRequests is not explicitly set to true, the default behavior will be to allow every request.
ModeInspectorContextMode
The inspector network tab mode. InspectorContextSetting.Mode.Enabled is used by default. This mode is ignored if inspector is completely disabled by cohtml.SystemSettings.EnableDebugger option.
uintMinimumVertexBufferSize
Controls the minimum count of vertices allocated when creating vertex buffers. If equal to 0 then default count will be used which is 32768.
uintMinimumIndexBufferSize
Controls the minimum count of indices allocated when creating index buffers. If equal to 0 then default count will be used which is 49152.
uintVertexIndexBufferRingSize
Controls the size of each ring buffer (the VB ring buffer and the IB ring buffer). Every call to BeginFrame rotates the ring buffer and takes the next available buffer that the GPU should not be using. The acceptable range is between 1 and 8.
uintDoubleClickTime
The double-click time is the maximum number of milliseconds that may occur between the first and second click of a double-click.
ITextInputHandlerTextInputHandler
Notifies of changes to an input elements Can be set to nullptr if the user is not interested in receiving the events.
floatStartPanThreshold
Controls the minimum length of pans to be performed.
boolExecuteCommandProcessingWithLayout
Tells the view to process all collected front-end commands right after the layout execution on the same thread. When this setting is enabled, Cohtml’s rendering library will be used on two different threads the UI and the render thread. Normally the library will detect that but if you have a use case where your custom engine can execute “UI thread” and rendering tasks on the same thread, you’ll have to enable the multithreaded awareness manually by setting LibraryParams.AllowMultithreadedCommandProcessing to true.
boolEnableComplexTextLayout
Legacy option used to manually control the proper display of complex text in languages like Arabic, Hebrew, Farsi, etc. Not used anymore, Cohtml now automatically detects complex text at no additional performance cost. This option is deprecated and will be removed in the future.
boolEnableUISurfacePartitioning
Changes the rendering flow so that the user RT is not cleared and the con-partitioned elements are drawn in separate scratch space.
boolEnableImmediateLayout
Enabling this immediately recalculates layout before returning a value from some JS methods.
boolEnableUnloadingOfHiddenImages
When enabled, elements with background/border/mask images that are hidden by display:none will release their reference to the image resource. An image resource without references will be unloaded from the GPU. References to the same image resource can be held with JS to prevent undesired unloading. When disabled, hidden elements will keep a reference to the image resources which assures that the image will be available on the first draw when the element is shown.
boolEnableGlobalSimpleOpacity
This option controls the behaviour of ‘coh-simple-opacity: auto’ (the default value for ‘coh-simple-opacity’) When enabled, all elements with ‘opacity’ will use simple opacity unless ‘coh-simple-opacity: off’ is specified. When disabled, all elements with ‘opacity’ will not use simple opacity unless ‘coh-simple-opacity: on’ is specified.
LayoutAlgorithmLayoutAlgorithm
Determines wether the layout algorithm will try to match old yoga behavior, or a more web-compliant one.
CompatibilityFlagsCompatibilitySettings
Compatibility settings that can be used to enable or disable specific legacy behaviors in the View.
global.System.IntPtrDeveloperOptions
Reserved property for internal usage. Do not use it.
Name
boolswigCMemOwn
virtual void Dispose()
ViewSettings()
IViewListener Listener;

The ViewListener is notified of events happening in the View.

ITimeZoneProvider TimezoneProvider;

The ITimeZoneProvider is queried for the timezone.

uint Width;

The Width of the View.

uint Height;

The Height of the View.

global.System.IntPtr UserData;

Passed to the OnRenderingTasksAvailable and OnMonotonicallyIncreasingTimeRequest callbacks.

bool EnableComplexCSSSelectorsStyling;

Tells if to enable complex CSS selectors when doing style matching. By complex in this context we mean any CSS selector that requires walking the DOM tree to match - that is selectors with any combinator (https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors#Combinators) and selectors with pseudo-classes that depend on the tree like :nth-child(), :first etc. This flag has a performance implication. Views that don’t need such selectors should leave it disabled, which makes style matching significantly faster.

bool InterceptResourceRequests;

Allows you to intercept resource requests for this view in order to restrict resource access of the view to only specified sets of urls. If InterceptResourceRequests is not explicitly set to true, the default behavior will be to allow every request.

Mode InspectorContextMode;

The inspector network tab mode. InspectorContextSetting.Mode.Enabled is used by default. This mode is ignored if inspector is completely disabled by cohtml.SystemSettings.EnableDebugger option.

uint MinimumVertexBufferSize;

Controls the minimum count of vertices allocated when creating vertex buffers. If equal to 0 then default count will be used which is 32768.

uint MinimumIndexBufferSize;

Controls the minimum count of indices allocated when creating index buffers. If equal to 0 then default count will be used which is 49152.

uint VertexIndexBufferRingSize;

Controls the size of each ring buffer (the VB ring buffer and the IB ring buffer). Every call to BeginFrame rotates the ring buffer and takes the next available buffer that the GPU should not be using. The acceptable range is between 1 and 8.

uint DoubleClickTime;

The double-click time is the maximum number of milliseconds that may occur between the first and second click of a double-click.

ITextInputHandler TextInputHandler;

Notifies of changes to an input elements Can be set to nullptr if the user is not interested in receiving the events.

float StartPanThreshold;

Controls the minimum length of pans to be performed.

property ExecuteCommandProcessingWithLayout

Section titled “property ExecuteCommandProcessingWithLayout”
bool ExecuteCommandProcessingWithLayout;

Tells the view to process all collected front-end commands right after the layout execution on the same thread. When this setting is enabled, Cohtml’s rendering library will be used on two different threads the UI and the render thread. Normally the library will detect that but if you have a use case where your custom engine can execute “UI thread” and rendering tasks on the same thread, you’ll have to enable the multithreaded awareness manually by setting LibraryParams.AllowMultithreadedCommandProcessing to true.

bool EnableComplexTextLayout;

Legacy option used to manually control the proper display of complex text in languages like Arabic, Hebrew, Farsi, etc. Not used anymore, Cohtml now automatically detects complex text at no additional performance cost. This option is deprecated and will be removed in the future.

bool EnableUISurfacePartitioning;

Changes the rendering flow so that the user RT is not cleared and the con-partitioned elements are drawn in separate scratch space.

bool EnableImmediateLayout;

Enabling this immediately recalculates layout before returning a value from some JS methods.

bool EnableUnloadingOfHiddenImages;

When enabled, elements with background/border/mask images that are hidden by display:none will release their reference to the image resource. An image resource without references will be unloaded from the GPU. References to the same image resource can be held with JS to prevent undesired unloading. When disabled, hidden elements will keep a reference to the image resources which assures that the image will be available on the first draw when the element is shown.

bool EnableGlobalSimpleOpacity;

This option controls the behaviour of ‘coh-simple-opacity: auto’ (the default value for ‘coh-simple-opacity’) When enabled, all elements with ‘opacity’ will use simple opacity unless ‘coh-simple-opacity: off’ is specified. When disabled, all elements with ‘opacity’ will not use simple opacity unless ‘coh-simple-opacity: on’ is specified.

LayoutAlgorithm LayoutAlgorithm;

Determines wether the layout algorithm will try to match old yoga behavior, or a more web-compliant one.

CompatibilityFlags CompatibilitySettings;

Compatibility settings that can be used to enable or disable specific legacy behaviors in the View.

global.System.IntPtr DeveloperOptions;

Reserved property for internal usage. Do not use it.

bool swigCMemOwn;