Release Notes 3.1.3
Changelog
Section titled “Changelog”Version 3.1.3
Section titled “Version 3.1.3”| Enhancement | Improved error handling when registering for events before the View is ready for bindings |
| Enhancement | Added file locations to unsupported CSS property logs in Debug and Development builds or when |
| Enhancement | Added support for Nintendo Switch 2 using Nintendo SDK 21 |
| Enhancement | Updated the landing page of the Player application |
| Enhancement | Improved the Player console to remain a fixed portion of the screen height during DPI transitions |
| Enhancement Unreal Engine | Improved rendering CPU performance during Paint API calls by 5%-10% through caching |
| Enhancement Unreal Engine | Added an Unreal Engine console variable to toggle the UI's continuous repaint debug functionality |
| Enhancement Unreal Engine | Added an additional Depth Stencil texture memory stat |
| Fix | Fixed missing warnings for incorrect style declarations inside keyframe rules |
| Fix | Fixed a crash caused by improper uninitialization flow with expired licenses |
| Fix | Fixed a crash when using Unity with the CoreCLR scripting backend |
| Fix | Fixed a crash when starting the inspector in |
| Fix | Fixed an assert when synchronizing models with newly created virtual lists |
| Fix | Fixed broken layout positioning caused by lost transformation matrices when using color matrix filters |
| Fix | Fixed a crash when hovering over SVGs with display none elements in their subtree |
| Fix | Fixed the |
| Fix | Fixed V8 heap corruption when preloading ES6 modules |
| Fix | Fixed Player shortcuts to apply regardless of whether the GUI or the UI is focused |
| Fix | Fixed Player auto-scroll to scroll only when new logs have been received |
| Fix | Fixed a crash when attaching the Inspector in a multiple-view environment |
| Fix | Fixed |
| Fix | Fixed a crash involving slotted |
| Fix | Fixed a crash when cloning custom elements |
| Fix | Fixed a crash when changing the |
| Fix | Fixed support for multiple views in the sample break iterator implementation and the Player application |
| Fix Unreal Engine | Clamped the Gameface Widget texture size if its dimensions exceed the max threshold due to DPI scaling |
| Fix Unreal Engine | Fixed a visual bug that caused UI elements rendered in the Gameface UMG Widget with Surface Partitioning enabled to be cut |
| Fix Unreal Engine | Fixed rare crashes caused by an invalid |
| Fix Unreal Engine | Removed obsolete tracking of the 'CPU rendering memory' stat and rerouted it through the 'Display memory' CPU memory tag |
| Fix Unreal Engine | Added a missing header for the PlayerOverrides project |
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