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Enhancement

Improved error handling when registering for events before the View is ready for bindings

Enhancement

Added file locations to unsupported CSS property logs in Debug and Development builds or when EnableCSSParserErrorLocations is enabled

Enhancement

Added support for Nintendo Switch 2 using Nintendo SDK 21

Enhancement

Updated the landing page of the Player application

Enhancement

Improved the Player console to remain a fixed portion of the screen height during DPI transitions

Enhancement Unreal Engine

Improved rendering CPU performance during Paint API calls by 5%-10% through caching PipelineState objects

Enhancement Unreal Engine

Added an Unreal Engine console variable to toggle the UI's continuous repaint debug functionality

Enhancement Unreal Engine

Added an additional Depth Stencil texture memory stat

Fix

Fixed missing warnings for incorrect style declarations inside keyframe rules

Fix

Fixed a crash caused by improper uninitialization flow with expired licenses

Fix

Fixed a crash when using Unity with the CoreCLR scripting backend

Fix

Fixed a crash when starting the inspector in InspectorContextSetting::Mode::Disabled mode

Fix

Fixed an assert when synchronizing models with newly created virtual lists

Fix

Fixed broken layout positioning caused by lost transformation matrices when using color matrix filters

Fix

Fixed a crash when hovering over SVGs with display none elements in their subtree

Fix

Fixed the load and error events firing immediately in the same JS call stack when appending a <link> element to the DOM.

Fix

Fixed V8 heap corruption when preloading ES6 modules

Fix

Fixed Player shortcuts to apply regardless of whether the GUI or the UI is focused

Fix

Fixed Player auto-scroll to scroll only when new logs have been received

Fix

Fixed a crash when attaching the Inspector in a multiple-view environment

Fix

Fixed CanvasRenderingContext2D font handling to properly reject negative font sizes

Fix

Fixed a crash involving slotted data-bind-if and data-bind-for elements

Fix

Fixed a crash when cloning custom elements

Fix

Fixed a crash when changing the cohinline attribute on paragraphs with pseudo-elements or shadow DOM content

Fix

Fixed support for multiple views in the sample break iterator implementation and the Player application

Fix Unreal Engine

Clamped the Gameface Widget texture size if its dimensions exceed the max threshold due to DPI scaling

Fix Unreal Engine

Fixed a visual bug that caused UI elements rendered in the Gameface UMG Widget with Surface Partitioning enabled to be cut

Fix Unreal Engine

Fixed rare crashes caused by an invalid PixelShader when using the surface partitioning feature

Fix Unreal Engine

Removed obsolete tracking of the 'CPU rendering memory' stat and rerouted it through the 'Display memory' CPU memory tag

Fix Unreal Engine

Added a missing header for the PlayerOverrides project