cohtml.UnityBackend
Public Functions
Section titled “Public Functions”| Name | |
|---|---|
| UnityBackend() | |
| void | Initialize() |
| TextureData | GetTexture(Texture2DObject texture, bool willDestroy =false) |
| bool | CreateSampler2D(Sampler2DObject sampler, Sampler2D description) Create a sampler object for 2D textures. |
| void | DestroySampler2D(Sampler2DObject sampler) Destroy sampler. |
| void | ExecuteBuffers() |
Public Attributes
Section titled “Public Attributes”| Name | |
|---|---|
| Dictionary< Texture2DObject, TextureData > | Textures |
Public Functions Documentation
Section titled “Public Functions Documentation”function UnityBackend
Section titled “function UnityBackend”UnityBackend()function Initialize
Section titled “function Initialize”void Initialize()function GetTexture
Section titled “function GetTexture”TextureData GetTexture( Texture2DObject texture, bool willDestroy =false)function CreateSampler2D
Section titled “function CreateSampler2D”bool CreateSampler2D( Sampler2DObject sampler, Sampler2D description)Create a sampler object for 2D textures.
function DestroySampler2D
Section titled “function DestroySampler2D”void DestroySampler2D( Sampler2DObject sampler)Destroy sampler.
function ExecuteBuffers
Section titled “function ExecuteBuffers”void ExecuteBuffers()Public Attributes Documentation
Section titled “Public Attributes Documentation”variable Textures
Section titled “variable Textures”Dictionary< Texture2DObject, TextureData > Textures => m_Textures;© 2026 Coherent Labs. All rights reserved.