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FHudCompositorCachedMaterial

Name
GENERATED_USTRUCT_BODY()
FHudCompositorCachedMaterial()
FHudCompositorCachedMaterial(UTexture2D * InTexture, UMaterialInstanceDynamic * InMaterialInstance, renoir::Texture2DObject InBackendTextureID, const FString InSubLayerCompositionId)
Name
TObjectPtr< UTexture2D >Texture
TObjectPtr< UMaterialInstanceDynamic >MaterialInstance
renoir::Texture2DObjectBackendTextureID
FStringSubLayerCompositionId
renoir::RectangleTargetRect
renoir::float2UVScale
renoir::float2UVOffset
GENERATED_USTRUCT_BODY()
inline FHudCompositorCachedMaterial()
inline FHudCompositorCachedMaterial(
UTexture2D * InTexture,
UMaterialInstanceDynamic * InMaterialInstance,
renoir::Texture2DObject InBackendTextureID,
const FString InSubLayerCompositionId
)
TObjectPtr< UTexture2D > Texture;
TObjectPtr< UMaterialInstanceDynamic > MaterialInstance;
renoir::Texture2DObject BackendTextureID;
FString SubLayerCompositionId;
renoir::Rectangle TargetRect;
renoir::float2 UVScale;
renoir::float2 UVOffset;