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FCohtmlSound

Name
FCohtmlSound()
Name
TObjectPtr< UAudioComponent >AudioComponent
TObjectPtr< USoundWaveProcedural >Stream
floatBufferMinSize
boolbStoppedAfterUnderrun
inline FCohtmlSound()
TObjectPtr< UAudioComponent > AudioComponent;
TObjectPtr< USoundWaveProcedural > Stream;
float BufferMinSize;
bool bStoppedAfterUnderrun;