Transition guide
Transition to Prysm 1.2+
Section titled “Transition to Prysm 1.2+”Plugin structure
Section titled “Plugin structure”With Prysm 1.2, the rendering part of our Unreal Engine integration is now separated in its own plugin - the Coherent Rendering Plugin. This means that CohtmlPlugin has a dependency on the new rendering plugin (specified in CohtmlPlugin.uplugin). Here are the structural changes that occurred with that:
- The
FCohRenoirBackendrendering backend is now moved fromCohtmlPlugintoCoherentRenderingPlugin, along with all relevant source files (with aCohprefix). - The
FCohtmlFileManipulatoris nowFRenderingFileManipulatorand has also been moved fromCohtmlPlugintoCoherentRenderingPlugin. - The Renoir public headers in
RenoirBackend,RenoirBackendsandRenoirCorehave been moved from the Cohtml module (Engine/Source/ThirdParty/Cohtml/include) to the new Renoir module (Engine/Source/ThirdParty/Renoir/include). - The Renoir import library is now packaged in the Renoir module (
Engine/Source/ThirdParty/Renoir/lib), so that the module can load the Renoir dynamic library. - The Renoir binaries have been moved from the Cohtml module (
Engine/Binaries/ThirdParty/Cohtml) to the new Renoir module (Engine/Binaries/ThirdParty/Renoir).
This is what the new structure looks like:
DirectoryEngine
DirectoryBinaries
DirectoryThirdParty
- Cohtml
DirectoryRenoir
DirectoryWin32
- RenoirCore.WindowsDesktop.dll
DirectoryWin64
- RenoirCore.WindowsDesktop.dll
- …
DirectoryPlugins
DirectoryRuntime
DirectoryCoherent
- CoherentRenderingPlugin
- CohtmlPlugin
DirectorySource
DirectoryThirdParty
DirectoryCohtml
- lib
Directoryinclude
- cohtml
DirectoryRenoir
Directoryinclude
- RenoirBackend
- RenoirBackends
- RenoirCore
Directorylib
DirectoryWin32
- RenoirCore.WindowsDesktop.lib
DirectoryWin64
- RenoirCore.WindowsDesktop.lib
- …
Migration steps
Section titled “Migration steps”Depending on whether you use our installer, or an archive, there are some steps required to transition to Prysm 1.2+:
Using installer
Section titled “Using installer”Make sure you check the Clean install option during installation. If you don’t, this will lead to compiler errors due to redefinition of Renoir-related code due to source file duplication in both CohtmlPlugin and CoherentRenderingPlugin.
Using archive & game-only plugin
Section titled “Using archive & game-only plugin”If you’re using Prysm as a Game-only plugin, you will have to delete the <YourGameRoot>/Plugins/Runtime/Coherent/CohtmlPlugin folder before running GamePluginCohtml.bat. This is required to avoid that same issue mentioned in the Using installer section above.
Transition to Prysm 1.14.3+
Section titled “Transition to Prysm 1.14.3+”Prysm atlas metadata
Section titled “Prysm atlas metadata”In previous versions the atlas metadata file stored the following data:
- AtlasPath- Width- Height- ContentRectWidth- ContentRectHeightIn newer versions the stored data now includes the origin X and Y coordinates for each atlased texture as well:
- AtlasPath- Width- Height- ContentRectWidth- ContentRectHeight- OriginX- OriginYThe plugin will automatically detect this and you will be advised to rebuild your atlases, so that the correct data is populated in the metadata file, as otherwise you may experience visual problems with your atlas textures.
Transition to Prysm 1.45+
Section titled “Transition to Prysm 1.45+”If you’re transitioning from a pre-1.14.3 version and also happen to have an atlas metadata file, it is highly recommended to first rebuild your atlases using Unreal Engine 4.27, as backward compatibility was removed for newer engine versions and you are likely to encounter an engine hang.
Transition to Prysm 1.66+
Section titled “Transition to Prysm 1.66+”As of 1.66, Prysm plugins will replace parts of the header files during project generation when switching between UE4 and UE5 engine versions.
This process is automated. You just need to ensure Prysm plugin files are not read-only during the first project generation, which can happen due to Perforce locking files, for example. For more details, check the related FAQ section.
© 2026 Coherent Labs. All rights reserved.