Skip to content
SiteEmail

ACohtmlGameHUD

Inherits from AHUD

Name
virtual COHTMLPLUGIN_API voidPostInitializeComponents() override
virtual COHTMLPLUGIN_API voidBeginDestroy() override
virtual COHTMLPLUGIN_API~ACohtmlGameHUD()
virtual COHTMLPLUGIN_API voidDrawHUD() override
COHTMLPLUGIN_API class UCohtmlHUD *GetCohtmlHUD() const
COHTMLPLUGIN_API FORCEINLINE const FString &GetCurrentViewURL() const
COHTMLPLUGIN_API voidSetupView(const FString & PageUrl, bool bEnableComplexCSSSupport =true, bool bDelayedUpdate =false, bool bReceiveInput =true, bool bExecuteCommandProcessingWithLayout =false, bool bUseSurfacePartitioning =false, bool bRunAdvanceConcurrently =false)
const FIntPointGetInputPadding()
COHTMLPLUGIN_API FIntPointGetHUDViewSize()
COHTMLPLUGIN_API FCohtmlPaddingCalculateCohtmlPadding()
uint32GetOwningPlayerID()
Name
COHTMLPLUGIN_API boolIsRunningMultiplePIEProcesses()
Name
TObjectPtr< UCohtmlHUD >CohtmlHUD
virtual COHTMLPLUGIN_API void PostInitializeComponents() override
virtual COHTMLPLUGIN_API void BeginDestroy() override
inline virtual COHTMLPLUGIN_API ~ACohtmlGameHUD()
virtual COHTMLPLUGIN_API void DrawHUD() override

Primary draw call for the HUD

COHTMLPLUGIN_API class UCohtmlHUD * GetCohtmlHUD() const

Obtains a pointer to the underlying Gameface HUD

inline COHTMLPLUGIN_API FORCEINLINE const FString & GetCurrentViewURL() const

Obtains the currently set View URL path

COHTMLPLUGIN_API void SetupView(
const FString & PageUrl,
bool bEnableComplexCSSSupport =true,
bool bDelayedUpdate =false,
bool bReceiveInput =true,
bool bExecuteCommandProcessingWithLayout =false,
bool bUseSurfacePartitioning =false,
bool bRunAdvanceConcurrently =false
)
inline const FIntPoint GetInputPadding()
COHTMLPLUGIN_API FIntPoint GetHUDViewSize()
COHTMLPLUGIN_API FCohtmlPadding CalculateCohtmlPadding()
uint32 GetOwningPlayerID()
COHTMLPLUGIN_API bool IsRunningMultiplePIEProcesses()
TObjectPtr< UCohtmlHUD > CohtmlHUD;

Contains a pointer to the Gameface HUD