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FCohtmlGamepadProvider

Name
voidUpdateState(const FAnalogInputEvent & InputEvent)
voidUpdateState(const FKeyEvent & InputEvent, bool bIsDown)
voidSetActiveSystem(TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr)
voidResetGamepadState(uint32 UserId)
voidSaveGamepadState(uint32 UserId)
voidApplyLastGamepadState(uint32 UserId)
void UpdateState(
const FAnalogInputEvent & InputEvent
)
void UpdateState(
const FKeyEvent & InputEvent,
bool bIsDown
)
void SetActiveSystem(
TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr
)
void ResetGamepadState(
uint32 UserId
)
void SaveGamepadState(
uint32 UserId
)
void ApplyLastGamepadState(
uint32 UserId
)