FCohtmlGamepadProvider
Public Functions
Section titled “Public Functions”| Name | |
|---|---|
| void | UpdateState(const FAnalogInputEvent & InputEvent) |
| void | UpdateState(const FKeyEvent & InputEvent, bool bIsDown) |
| void | SetActiveSystem(TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr) |
| void | ResetGamepadState(uint32 UserId) |
| void | SaveGamepadState(uint32 UserId) |
| void | ApplyLastGamepadState(uint32 UserId) |
Public Functions Documentation
Section titled “Public Functions Documentation”function UpdateState
Section titled “function UpdateState”void UpdateState( const FAnalogInputEvent & InputEvent)function UpdateState
Section titled “function UpdateState”void UpdateState( const FKeyEvent & InputEvent, bool bIsDown)function SetActiveSystem
Section titled “function SetActiveSystem”void SetActiveSystem( TWeakPtr< FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr)function ResetGamepadState
Section titled “function ResetGamepadState”void ResetGamepadState( uint32 UserId)function SaveGamepadState
Section titled “function SaveGamepadState”void SaveGamepadState( uint32 UserId)function ApplyLastGamepadState
Section titled “function ApplyLastGamepadState”void ApplyLastGamepadState( uint32 UserId)© 2026 Coherent Labs. All rights reserved.