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FCoherentSlateElement

Name
FCoherentSlateElement(UTextureRenderTarget2D * InTexture)
voidUpdateTexture(UTextureRenderTarget2D * InTexture)
FSlateBrush *GetBrush()
voidUpdateUVRegion(const FVector2D & Min, const FVector2D & Max)
voidUpdateImageSize(const FVector2D & Size)
FCoherentSlateElement(
UTextureRenderTarget2D * InTexture
)
void UpdateTexture(
UTextureRenderTarget2D * InTexture
)
FSlateBrush * GetBrush()
void UpdateUVRegion(
const FVector2D & Min,
const FVector2D & Max
)
void UpdateImageSize(
const FVector2D & Size
)