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FRenderData

Name
GENERATED_BODY()
FRenderData()
FRenderData(IRenderingBackend * InInterfaceBackend, UTextureRenderTarget2D * InNewTexture, renoir::Texture2DObject InBackendTextureID)
Name
IRenderingBackend *InterfaceBackend
TObjectPtr< UTextureRenderTarget2D >NewTexture
renoir::Texture2DObjectBackendTextureID
GENERATED_BODY()
inline FRenderData()
inline FRenderData(
IRenderingBackend * InInterfaceBackend,
UTextureRenderTarget2D * InNewTexture,
renoir::Texture2DObject InBackendTextureID
)
IRenderingBackend * InterfaceBackend;
TObjectPtr< UTextureRenderTarget2D > NewTexture;
renoir::Texture2DObject BackendTextureID;