FCohtmlGamepadState
Inherits from GamepadState
Public Functions
Section titled “Public Functions”| Name | |
|---|---|
| FCohtmlGamepadState() | |
| FCohtmlGamepadState(const FCohtmlGamepadState & Other) | |
| FCohtmlGamepadState & | operator=(FCohtmlGamepadState Other) |
Public Attributes
Section titled “Public Attributes”| Name | |
|---|---|
| const unsigned | AXES_COUNT |
| const unsigned | BUTTONS_COUNT |
| float | ActualAxisValues |
| float | ActualButtonValues |
Friends
Section titled “Friends”| Name | |
|---|---|
| void | Swap(FCohtmlGamepadState & first, FCohtmlGamepadState & second) |
Public Functions Documentation
Section titled “Public Functions Documentation”function FCohtmlGamepadState
Section titled “function FCohtmlGamepadState”FCohtmlGamepadState()function FCohtmlGamepadState
Section titled “function FCohtmlGamepadState”FCohtmlGamepadState( const FCohtmlGamepadState & Other)function operator=
Section titled “function operator=”FCohtmlGamepadState & operator=( FCohtmlGamepadState Other)Public Attributes Documentation
Section titled “Public Attributes Documentation”variable AXES_COUNT
Section titled “variable AXES_COUNT”static const unsigned AXES_COUNT = 4;variable BUTTONS_COUNT
Section titled “variable BUTTONS_COUNT”static const unsigned BUTTONS_COUNT = 17;variable ActualAxisValues
Section titled “variable ActualAxisValues”float ActualAxisValues;variable ActualButtonValues
Section titled “variable ActualButtonValues”float ActualButtonValues;Friends
Section titled “Friends”friend Swap
Section titled “friend Swap”friend void Swap( FCohtmlGamepadState & first,
FCohtmlGamepadState & second);© 2026 Coherent Labs. All rights reserved.