Skip to content
SiteEmail

FCompositionData

Name
GENERATED_BODY()
FCompositionData()
FCompositionData(UStaticMeshComponent * InComp, renoir::Texture2DObject InTexID, UTextureRenderTarget2D * InTexture, UMaterialInstanceDynamic * InMaterialInstance)
FCompositionDataMakeEmpty()
Name
renoir::Texture2DObjectTexID
TObjectPtr< UStaticMeshComponent >Component
TObjectPtr< UTextureRenderTarget2D >Texture
TObjectPtr< UMaterialInstanceDynamic >MaterialInstance
GENERATED_BODY()
inline FCompositionData()
inline FCompositionData(
UStaticMeshComponent * InComp,
renoir::Texture2DObject InTexID,
UTextureRenderTarget2D * InTexture,
UMaterialInstanceDynamic * InMaterialInstance
)
static inline FCompositionData MakeEmpty()
renoir::Texture2DObject TexID;
TObjectPtr< UStaticMeshComponent > Component;
TObjectPtr< UTextureRenderTarget2D > Texture;
TObjectPtr< UMaterialInstanceDynamic > MaterialInstance;