FCohtmlFileHandler
Inherits from FTickableGameObject, IAsyncResourceHandler
Public Functions
Name | |
---|---|
FCohtmlFileHandler() | |
virtual | ~FCohtmlFileHandler() override |
void | CancelResourceRequests() |
virtual void | OnResourceRequest(const cohtml::IAsyncResourceRequest * request, cohtml::IAsyncResourceResponse * response) override |
virtual void | OnResourceStreamRequest(const cohtml::IAsyncResourceRequest * request, cohtml::IAsyncResourceStreamResponse * response) override |
virtual void | OnAbortResourceRequest(unsigned id) override Called when the backend wants a load to abort. The user is STILL REQUIRED to call Finish on the resource response with the associated request. |
void | OnUserImageDropped(void * UserData, void * TexturePtr) |
void | LoadAtlasMetaData() |
void | SetActiveSystem(TWeakPtr< class FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr) |
bool | IsCurrentlyLoading() |
FCohtmlPathResolver * | GetPathResolver() |
Friends
Name | |
---|---|
class | FCohtmlUnrealResourceLoaderTask |
Public Functions Documentation
function FCohtmlFileHandler
FCohtmlFileHandler()
function ~FCohtmlFileHandler
virtual ~FCohtmlFileHandler() override
function CancelResourceRequests
void CancelResourceRequests()
function OnResourceRequest
virtual void OnResourceRequest(
const cohtml::IAsyncResourceRequest * request,
cohtml::IAsyncResourceResponse * response
) override
function OnResourceStreamRequest
virtual void OnResourceStreamRequest(
const cohtml::IAsyncResourceRequest * request,
cohtml::IAsyncResourceStreamResponse * response
) override
function OnAbortResourceRequest
virtual void OnAbortResourceRequest(
unsigned id
) override
Called when the backend wants a load to abort. The user is STILL REQUIRED to call Finish on the resource response with the associated request.
function OnUserImageDropped
void OnUserImageDropped(
void * UserData,
void * TexturePtr
)
function LoadAtlasMetaData
void LoadAtlasMetaData()
function SetActiveSystem
void SetActiveSystem(
TWeakPtr< class FCohtmlSystemWrapper, ESPMode::ThreadSafe > SystemPtr
)
function IsCurrentlyLoading
bool IsCurrentlyLoading()
function GetPathResolver
FCohtmlPathResolver * GetPathResolver()
Friends
friend FCohtmlUnrealResourceLoaderTask
friend class FCohtmlUnrealResourceLoaderTask;