ACohtmlGameHUD
Inherits from AHUD
Public Functions
Section titled “Public Functions”| Name | |
|---|---|
| virtual COHTMLPLUGIN_API void | PostInitializeComponents() override |
| virtual COHTMLPLUGIN_API void | BeginDestroy() override |
| virtual COHTMLPLUGIN_API | ~ACohtmlGameHUD() |
| virtual COHTMLPLUGIN_API void | DrawHUD() override |
| COHTMLPLUGIN_API class UCohtmlHUD * | GetCohtmlHUD() const |
| COHTMLPLUGIN_API FORCEINLINE const FString & | GetCurrentViewURL() const |
| COHTMLPLUGIN_API void | SetupView(const FString & PageUrl, bool bEnableComplexCSSSupport =true, bool bDelayedUpdate =false, bool bReceiveInput =true, bool bExecuteCommandProcessingWithLayout =false, bool bUseSurfacePartitioning =false, bool bRunAdvanceConcurrently =false) |
| const FIntPoint | GetInputPadding() |
| COHTMLPLUGIN_API FIntPoint | GetHUDViewSize() |
| COHTMLPLUGIN_API FCohtmlPadding | CalculateCohtmlPadding() |
| uint32 | GetOwningPlayerID() |
Protected Functions
Section titled “Protected Functions”| Name | |
|---|---|
| COHTMLPLUGIN_API bool | IsRunningMultiplePIEProcesses() |
Protected Attributes
Section titled “Protected Attributes”| Name | |
|---|---|
| TObjectPtr< UCohtmlHUD > | CohtmlHUD |
Public Functions Documentation
Section titled “Public Functions Documentation”function PostInitializeComponents
Section titled “function PostInitializeComponents”virtual COHTMLPLUGIN_API void PostInitializeComponents() overridefunction BeginDestroy
Section titled “function BeginDestroy”virtual COHTMLPLUGIN_API void BeginDestroy() overridefunction ~ACohtmlGameHUD
Section titled “function ~ACohtmlGameHUD”inline virtual COHTMLPLUGIN_API ~ACohtmlGameHUD()function DrawHUD
Section titled “function DrawHUD”virtual COHTMLPLUGIN_API void DrawHUD() overridePrimary draw call for the HUD
function GetCohtmlHUD
Section titled “function GetCohtmlHUD”COHTMLPLUGIN_API class UCohtmlHUD * GetCohtmlHUD() constObtains a pointer to the underlying Gameface HUD
function GetCurrentViewURL
Section titled “function GetCurrentViewURL”inline COHTMLPLUGIN_API FORCEINLINE const FString & GetCurrentViewURL() constObtains the currently set View URL path
function SetupView
Section titled “function SetupView”COHTMLPLUGIN_API void SetupView( const FString & PageUrl, bool bEnableComplexCSSSupport =true, bool bDelayedUpdate =false, bool bReceiveInput =true, bool bExecuteCommandProcessingWithLayout =false, bool bUseSurfacePartitioning =false, bool bRunAdvanceConcurrently =false)function GetInputPadding
Section titled “function GetInputPadding”inline const FIntPoint GetInputPadding()function GetHUDViewSize
Section titled “function GetHUDViewSize”COHTMLPLUGIN_API FIntPoint GetHUDViewSize()function CalculateCohtmlPadding
Section titled “function CalculateCohtmlPadding”COHTMLPLUGIN_API FCohtmlPadding CalculateCohtmlPadding()function GetOwningPlayerID
Section titled “function GetOwningPlayerID”uint32 GetOwningPlayerID()Protected Functions Documentation
Section titled “Protected Functions Documentation”function IsRunningMultiplePIEProcesses
Section titled “function IsRunningMultiplePIEProcesses”COHTMLPLUGIN_API bool IsRunningMultiplePIEProcesses()Protected Attributes Documentation
Section titled “Protected Attributes Documentation”variable CohtmlHUD
Section titled “variable CohtmlHUD”TObjectPtr< UCohtmlHUD > CohtmlHUD;Contains a pointer to the Gameface HUD
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