FTextureAtlasMetaData
Public Functions #
Public Attributes #
Public Functions Documentation #
function FTextureAtlasMetaData #
inline FTextureAtlasMetaData()
function FTextureAtlasMetaData #
FTextureAtlasMetaData(
    FTextureAtlasMetaData const & 
) =delete
void LoadAtlasMetaData()
void SerializeAtlasMetaData()
function AddAtlasedAsset #
void AddAtlasedAsset(
    const FString & AssetName,
    FTextureAtlasMappingInfo MappingInfo
)
function RenameAtlasedAsset #
void RenameAtlasedAsset(
    const FString & OldAssetName,
    const FString & NewAssetName
)
function RemoveAtlasedAsset #
void RemoveAtlasedAsset(
    const FString & AssetName
)
function RemoveAllAssetsFromAtlas #
void RemoveAllAssetsFromAtlas(
    const FString & AtlasPath
)
function AddAtlas #
void AddAtlas(
    const FString & AtlasPath
)
function RenameAtlas #
void RenameAtlas(
    const FString & OldAtlasPath,
    const FString & NewAtlasPath
)
function RemoveAtlas #
void RemoveAtlas(
    const FString & AtlasPath
)
function SetAtlasNeedsRebuild #
void SetAtlasNeedsRebuild(
    const FString & AtlasPath,
    bool bNeedsRebuild
)
function GetAtlases #
const TArray< AtlasInfoPtr > & GetAtlases() const
function GetAtlasedTextures #
const TMap< FString, FTextureAtlasMappingInfo > & GetAtlasedTextures() const
function FindAtlasInfo #
AtlasInfoPtr FindAtlasInfo(
    const FString & AtlasPath
) const
function Get #
static FTextureAtlasMetaData & Get()
Public Attributes Documentation #
variable GDefaultMaxAtlasSize #
static const uint32 GDefaultMaxAtlasSize;
variable GDefaultMaxTextureSizeToPack #
static const uint32 GDefaultMaxTextureSizeToPack;
variable AtlasDetails #
TMap< FString, TObjectPtr< UCohtmlTextureAtlasDetails > > AtlasDetails;