FHudCompositorCachedMaterial
Public Functions #
Public Attributes #
Public Functions Documentation #
function GENERATED_USTRUCT_BODY #
GENERATED_USTRUCT_BODY()
function FHudCompositorCachedMaterial #
inline FHudCompositorCachedMaterial()
function FHudCompositorCachedMaterial #
inline FHudCompositorCachedMaterial(
UTexture2D * InTexture,
UMaterialInstanceDynamic * InMaterialInstance,
renoir::Texture2DObject InBackendTextureID,
const FString InSubLayerCompositionId
)
Public Attributes Documentation #
variable Texture #
UTexture2D * Texture;
variable MaterialInstance #
UMaterialInstanceDynamic * MaterialInstance;
variable BackendTextureID #
renoir::Texture2DObject BackendTextureID;
variable SubLayerCompositionId #
FString SubLayerCompositionId;
variable TargetRect #
renoir::Rectangle TargetRect;
variable UVScale #
renoir::float2 UVScale;
variable UVOffset #
renoir::float2 UVOffset;