FCustomEffectDrawData
Public Functions #
Public Attributes #
Public Functions Documentation #
function GENERATED_USTRUCT_BODY #
GENERATED_USTRUCT_BODY()
function FCustomEffectDrawData #
inline FCustomEffectDrawData()
function FCustomEffectDrawData #
FCustomEffectDrawData(
const FCustomEffectDrawData & Other
)
function FCustomEffectDrawData #
FCustomEffectDrawData(
FCustomEffectDrawData && Other
)
function operator= #
FCustomEffectDrawData & operator=(
const FCustomEffectDrawData & Other
)
function operator= #
FCustomEffectDrawData & operator=(
FCustomEffectDrawData && Other
)
Public Attributes Documentation #
variable CustomMaterialInstance #
UMaterialInstanceDynamic * CustomMaterialInstance;
variable Texture #
UTextureRenderTarget2D * Texture;
variable TextureGuard #
TUniquePtr< FGCObjectScopeGuard > TextureGuard;
variable TextureSizeX #
int32 TextureSizeX;
variable TextureSizeY #
int32 TextureSizeY;
variable CustomEffectTextureID #
renoir::Texture2DObject CustomEffectTextureID;