FCohUnrealResourcePtr
Public Functions #
Public Attributes #
Public Functions Documentation #
function FCohUnrealResourcePtr #
FCohUnrealResourcePtr(
const FSoftObjectPath & InAssetName,
UObject * InResourcePtr,
EUnrealResourceType InResourceType,
const uint32 * SubTextureSize
)
function IsValidType #
bool IsValidType() const
function IsResourceValid #
bool IsResourceValid() const
function IsTextureResourceInitialized #
bool IsTextureResourceInitialized() const
function TryCacheRHITextureRef #
bool TryCacheRHITextureRef()
function GetResourcePtr #
inline UObject * GetResourcePtr()
renoir::PixelFormat GetImageFormat() const
function GetImageData #
inline const cohtml::IAsyncResourceResponse::UserImageData & GetImageData() const
function PopulateImageDataAndTextureDesc #
void PopulateImageDataAndTextureDesc()
function PrepareCohTexture #
void PrepareCohTexture()
function IsRenderTarget #
inline bool IsRenderTarget() const
Public Attributes Documentation #
variable AssetName #
const FSoftObjectPath AssetName;
variable StreamingTimeOut #
double StreamingTimeOut;