FCohtmlWebSocketWrapper
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Inherits from IClientSideSocket
Public Functions
Name | |
---|---|
FCohtmlWebSocketWrapper(cohtml::ISocketListener * InListener, const char * url, const char ** protocols, unsigned protocolsCount) | |
virtual void | Send(const char * bytes, unsigned length, cohtml::websocket::OpCode code) override Called when the JS web socket want to send binary or text data to the server. |
virtual unsigned | GetBufferedAmount() override Called when the JS web socket want to get buffered amount of data. |
virtual const char * | GetProtocol() override Called when the JS web socket want to name of the sub-protocol the server selected. |
virtual void | Close(unsigned code, const char * reason, unsigned length) override Called when the JS web socket want to close the connection with server. |
virtual void | Terminate(unsigned code, const char * reason, unsigned length) override Called when the JS web socket will no longer will call IClientSideSocket and now is safe to destroy this object. The method must close the connection to the server and also it’s no longer safe to use a. |
void | HandleUEWebSocketConnected() |
void | HandleUEWebSocketConnectionError(const FString & Error) |
void | HandleUEWebSocketConnectionClosed(int32 Status, const FString & Reason, bool bWasClean) |
void | HandleUEWebSocketTextData(const FString & Message) |
void | HandleUEWebSocketBinaryData(const void * Data, SIZE_T Size, bool bIsLastFragment) |
Public Functions Documentation
function FCohtmlWebSocketWrapper
FCohtmlWebSocketWrapper(
cohtml::ISocketListener * InListener,
const char * url,
const char ** protocols,
unsigned protocolsCount
)
function Send
virtual void Send(
const char * bytes,
unsigned length,
cohtml::websocket::OpCode code
) override
Called when the JS web socket want to send binary or text data to the server.
Parameters:
- bytes the binary or text data which is send to the server
- length the length in bytes of the data
- opCode desired opcode of a WebSocket message to be sent
function GetBufferedAmount
inline virtual unsigned GetBufferedAmount() override
Called when the JS web socket want to get buffered amount of data.
Return: the number of bytes of data that have been queued using calls to IClientSideSocket::Send() Messages are not buffered for this implementation, so this is always 0
function GetProtocol
inline virtual const char * GetProtocol() override
Called when the JS web socket want to name of the sub-protocol the server selected.
Return: selected sub-protocol Not implemented, since the UE4 API does not allow getting the protocol
function Close
virtual void Close(
unsigned code,
const char * reason,
unsigned length
) override
Called when the JS web socket want to close the connection with server.
Parameters:
- code indicate the status code explaining why the connection is being closed
- reason a human-readable string explaining why the connection is closing
- length the length in bytes of the reason
function Terminate
virtual void Terminate(
unsigned code,
const char * reason,
unsigned length
) override
Called when the JS web socket will no longer will call IClientSideSocket and now is safe to destroy this object. The method must close the connection to the server and also it’s no longer safe to use a.
Parameters:
- code indicate the status code explaining why the connection is being closed
- reason a human-readable string explaining why the connection is closing
- length the length in bytes of the reason
function HandleUEWebSocketConnected
void HandleUEWebSocketConnected()
function HandleUEWebSocketConnectionError
void HandleUEWebSocketConnectionError(
const FString & Error
)
function HandleUEWebSocketConnectionClosed
void HandleUEWebSocketConnectionClosed(
int32 Status,
const FString & Reason,
bool bWasClean
)
function HandleUEWebSocketTextData
void HandleUEWebSocketTextData(
const FString & Message
)
function HandleUEWebSocketBinaryData
void HandleUEWebSocketBinaryData(
const void * Data,
SIZE_T Size,
bool bIsLastFragment
)